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Published : February 29, 2008 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for :ARMY OF TWO. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the SONY PLAYSTATION 3 AND MICROSOFT XBOX 360 Platform. _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= Before Electronic Arts revealed today that Army of Two is getting a last bit of polishing before the game ships—and, as a result, the release date has been shifted from the middle of next month to sometime in first-quarter 2008—EA gave us what we thought was a last look at the game before it went gold. Though the game we saw wasn't the final code, from our view it looked like it was ready for public consumption and we'll be interested to see what EA does to spiff it up in the next couple of months. The gameplay session gave us a chance to pair up with another player and get some time in on co-op gameplay—the way the title is meant to be played. Granted, PartnerNet, Microsoft's Xbox 360 test network for developers, was unexpectedly down for the whole day when our demo was scheduled, which limited us to split-screen teaming on the same console, but we did get the gist of the game's intent from our hands-on session. I found that much of the partner gameplay worked in a see-saw manner, as reflected by the "Aggrometer," the key gauge at the top of the heads-up display. The concept is that, if your partner shoots his gun at the opposition forces, the enemy's attention is drawn to that gunfire, which rocks the Aggro indicator to his side of the meter—and which also turns his onscreen character red. The yin/yang effect is that, by drawing the adversary's focus, you will benefit by being less of a target, which is indicated by your character model becoming more transparent. At that point—and as long as your teammate keeps up the bullet barrage—you can move somewhat stealthily in the vicinity of the enemy without drawing attention, provided you don't move directly in front of them. Rock on, party soldiers… Now, let's say your partner needs to duck down and reload. If, when you're kind of "invisible" to the opposition, you start to fire your weapon while your partner is idle, the Aggrometer will start to swing to your side and you'll turn red. When you've brought your Aggro up to a higher level, your partner can then start to flank the nearest enemy, just as you did. Obviously, such a coordinated strategy requires good communication between you and your co-op partner, and it didn't take very long for Jeff and I to start getting as informative as possible with each other. This will help you to avoid situations where you're both firing at the same time (which kind of defeats the Aggro process…unless it's essential, because you're being rushed by multiple threats) or where your teammate thinks he can make a run at an enemy, but he starts to move when you're reloading or changing weapons and therefore unable to draw Aggro.
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| It's quiet in here. Can you hear the ECHO? |












