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Published : June 17, 2008 |
Author : JASON MAHONY | |||||||||
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THE BATTLEFIELD: BAD COMPANY WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and ompatable for the SONY PLAYSTATION 3 (PS3), MICROSOFT XBOX 360 Platform. Walkthroughs Here:
http://www.wonderdogsoftware.com/GUIDES/BATTLEB.htm The key to understanding that console gamers want a different style of game what with the released demo and the pre-release code I've sampled I can tell you that Bad Company is a very different Battlefield from what you're used to. In the past, Battlefield's fictional or futuristic wars have been abstract, the setting a convincing blank canvas on which players could create their own works of heroism, teamwork and high-octane daring do. Bad Company, by comparison, practically oozes personality. The action takes place in a fictional Eastern European country in the midst of a war against Russian forces, but where other games might concentrate on the special forces troops spearheading the US efforts, Bad Company puts you in the shoes of a fledgling member of B-Company: the company where misfits and troublemakers get sent on the suicide missions no-one else wants. Inspired by movies like Three Kings and Kelly's Heroes, this isn't a story of noble soldiers, but of a bunch of dodgy dealers who end up behind enemy lines on the trail of gold. This isn't a fight for freedom, it's about staying alive and looking out for number one. After the noble sentiments of WWII epics like Medal of Honor or the gung-ho melodrama of recent Tom Clancy games, the tone is a refreshing change. It's low-key, cynical and darkly humorous. I don't want to get too excited, but this might be the first military FPS in ages where the storyline isn't just a collection of clichιs, and where the in-game banter is actually funny. What's also clear already is that Bad Company takes the strengths of the Battlefield games and applies them to the single-player campaign, while adding some really cool new technologies. The action is set to take place primarily outdoors, and these aren't the relatively constrained maps of a GRAW or CoD, but the sort of wide, open maps we're used to in Battlefield, where the world stretches out as far as they eye can see, and only the terrain prevents you moving from one part of the map to another.
Game Informer
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| It's quiet in here. Can you hear the ECHO? |











