|
|
Published : June 11, 2007 |
Author : Barbara Jean | |||||||||
|
|
|||||||||
WonderdogSoftware.Com - The latest updated Video Game Walkthrough; Game Guide
Brothers In Arms Hells Highway Walkthrough Video Game Guide (Brothers In Arms Hells Highway Walkthrough Strategy)
WDS provides professionally written guides and strategy game walkthroughs for any video game and for all platforms. Having not previously joined up with Gearbox's awardwinning fraternity of Spielbergean flankers, I landed in France for my UbiDays briefing with intel rather than brutal experience ringing in my ears. Oli Clare's pointbypoint dissection of 2005's Earned In Blood had given me an idea of what to look for, and my report back to him reads like a pointbypoint rebuttal of his lingering doubts. What's with all the bulletproof wood, he asked? What indeed, retorts the nextgen tech underpinning Hell's Highway, as developer Randy Pitchford hoses a group of ignorant Germans bedded down behind a picket fence. I don't remember seeing this in a game before, he says, as the wood frays, splits and disintegrates convincingly under the weight of lead. Now you learned something valuable today, says military advisor Colonel John Antal; do not hide behind a wooden fence when somebody's shooting at you. Not in this one, anyway.
Why couldn't the troops in your unit clamber over low walls? Now they can. When you're not firing with the righttrigger, FPSstyle, you're directing units with the lefttrigger icon system you're familiar with, and you can add a jump button input to have them leap over a waisthigh stone wall rather than circling it. Why wouldn't they go prone before? Well, now they do. Why were grenades so hard to hurl? Hard to say if this has changed, since Pitchford's not giving us that pad (and we reckon Antal could probably take us if we moved for it), but it'll be worth persevering: a grenade rolled under a cart brings the camera in for closeup, slows down the action and then erupts, carrying wood and limp German bodies away in arcs of unscripted victory. Pitchford giggles. He keeps doing something onscreen and then pausing to add, Details. God is in them, of course, and he or whoever's programming is behind what happens when a pineapple goes boom is ripping wood apart more credibly than we've ever seen in a game. Explosions knock you to the ground with real force. Fortunately your brothers in arms are around to drag you to your feet. How those events tally with what happens on Hell's Highway is unknown, but just as Colonel Antal insists the game is the most realistic simulation of battle tactics around, Pitchford hypes up the scenario. Sgt. Baker in the first game learned to be a squadleader... Now he's learning what it means to be a squadleader; how to deal with it; the sacrifice you have to make, he says. As Baker enters a house in a cutscene, he finds some roundrimmed glasses, which give him a sepiatinted flashback of a dead comrade Benjamin Legget from the first game. There's a deep character story here it's about the burden of a squadleader. The memory of this dead man haunts Baker. Will it drive him insane or can he come to grips with it and move forward? With technology more firmly on Gearbox's side this time, there's a range of subtle ideas at work to engage the player in combat. Brotherhood moments when the youngster slips, and the team leader grabs him to his feet at a canter will blend naturally into situations, and while they may only have a minimal effect on gameplay conditions, they're not about that; they're minute acts of instinctive AI heroism that feed into a more involving whole.
Source & Guide Location: http://news.wonderdogsoftware.com BLOG SOURCE: Where to Get ANY Video Game Walkthrough Guide Online WonderdogSoftware.Com - The ONLY Video Game Help Website you will EVER need!! |
|||||||||
|
|
|||||||||
|
| It's quiet in here. Can you hear the ECHO? |











