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Bungie: Halo 3s Cinematics Halo 2s

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Published : May 08, 2007 | Author : Chrissy Snow
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Bungie: Halo 3s Cinematics > Halo 2s
Admit to not having time, resources for Halo 2s.

 
This weeks Bungie.net Halo update is up and man is it a good one. Juicy as ever Bungie talks about the cinematics team that’s working on Halo 3. With some of the guys who’s previous work has been Happy Feet and all of the Shrek movies, you know it’s gonna be killer.
While our in-house cinematics team continues to work tirelessly on both polish and getting things working in the game engine, we brought the D.A.M.N. FX guys in to work directly with us on some key sequences. The pedigree these special guest stars brought with them was great. Their collective portfolios include working on the Shrek trilogy, Lord of the Rings, King Kong, Happy Feet, Transformers, Madagascar and countless other things you’ve no doubt seen or heard of.
Ghorayeb is staring intently at his computer watching a sequence in Maya over and over. Miranda Keyes enters the frame, addresses another character and begins to walk away. That’s not what he wants. Later, Ghorayeb has (under CJ’s watchful eye) retouched the sequence. Now when she enters, she extends a greeting to one character and acknowledges another with a nod. Where before Miranda’s actions may have seem too stoic, the simple acknowledgement of another character and that character’s situation feels more human.
“This is probably the only video game I’d ever work on,” Ghorayeb says. “Halo 3 is the exception, not the rule.” The rule is that the D.A.M.N. FX guys often work in the film industry, not the game industry. Both sides have their quirks.

Now running in real-time in engine, the Master Chief walks through a door and awe strikes the faces of the marines in the Pelican’s cargo bay. He reaches up and pulls down a sniper rifle from overhead and readies the rifle. As he raises it, light streams in from outside. It travels up the Chief’s armor, glistens off of the rifle’s barrel and as the cargo door opens wider, you can see the reflection of the cargo bay opening up to somewhere in the Chief’s visor. Depth of field blurs the tip of the rif 

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