Get the game VIDEO walkthrough guide for Call of Juarez: Bound in Blood for the PC PS3 & XBOX 360. Absolutely all online walkthrough strategy guides are right here! Okay so, the majority of the game is entirely linear, but Techland has dropped a couple of free-roaming interludes into the middle. In each of these, you can explore a fairly wide-open expanse of first Mexico and then Arizona, picking up side-missions for extra cash, and buying new weapons at a gun store. They're a pleasant change of pace but feel very underdeveloped; the wilderness is largely empty, missions are few, and those there are aren't significantly different from the mildly objective-driven slaughter of the main story.
You sense that these episodes are primarily there to give you a moment of quiet to drink in the scenery. And although the dustbowls of Mexico and Arizona aren't the most interesting locations in Call Bound in Blood - those honours going to the misty, rain-soaked backwoods of Georgia and Arkansas early in the game - they are, like every setting in the game, subtly handled, starkly beautiful, and profoundly atmospheric. Techland's evocation of the frighteningly untamed expanse of the Old West, and the seedy desperation of a life spent clinging to it, is second to none in games.
Visuals are mixed: tearing is terrible, animation iffy and depth-of-field overdone, but the lighting and environment art are superb. Its storytelling isn't bad, either, although it is mostly quarantined from the endless, crackling gunfights of actual gameplay. Bound in Blood's tale is a little more grounded than the first game's, but has an epic sweep, and handles the filial tensions, the historical context, and the earthy dialogue quite well, managing a few surprises along the way. The cut-scenes are dignified by decent voice acting and let down by awkward animation; more effective, perhaps, are the expressive drawings in between chapters, with voice-overs by the third brother and conscience of the game, seminary student William. Only a weak collapse into novelty-videogame-boss-fight and pat, hurried coda undermines its authenticity.
Finally, it's well worth mentioning the multiplayer, which I wasn't able to test on this review version, but which we had already sampled at a preview event and came away impressed by. As well as adding the lovely scoring concept of "bounty" - a price on your head which mounts with your success as a player - to some fairly standard game-types, Bound in Blood also has objective-driven "Wild West Heroes" contests worked out for every map, which pit teams of lawmen and outlaws against each other, as well as a suite of unlockable character classes, and custom maps replicating famous moments in frontier history. It may not take the FPS multiplayer world by storm, but it's a solid, craftsmanlike effort with a strong sense of what western fans want.