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Published : June 21, 2007 |
Author : James Wallis | |||||||||
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WonderdogSoftware.Com - The latest updated Video Game Walkthrough; Game Guide
CALL OF JUAREZ WALKTHROUGH STRATEGY GUIDE (CALL OF JUAREZ WALKTHROUGH VIDEO GAME GUIDE PC XBOX 360)
Call of Juarez makes an inspired design decision, which impacts on the game in such a hugely positive way that I can't work out whether its creators are actually geniuses in terms of understanding gaming psychology or just got incredibly lucky. The case for the former is, pretty much, how good it is and how it makes the game better in just about every way. The case for the latter is how rough and awkward many other sections can be. I suspect it may be a little of both Call of Juarez is a maximalist game which lobs pretty much every idea it can think of at the wall and sees what works. That it's not incoherent in the slightest is one of its greatest assets and a direct consequence of its Inspired Design Decision. Call of Juarez is a firstperson action game with a western setting, from Techland who you'll probably know for better or for worse from greatwhitehope/greatwhiteelephant Chrome. And its inspired design decision is to have two characters with hugely different abilities, then alternate levels between controlling one and controlling the other. Doesn't sound like much. In fact, it sounds like the sort of thing we've seen in games forever. It's all in the details.
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