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CODES: RESISTANCE 2 Walkthrough, RESISTANCE 2 Game Code Strategy Guide PS3 Faq Cheat Codes (or read our review below)







Published : November 10, 2008 | Author : Chrissy Snow
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Unlockables

More Difficulty Settings

To unlock Arcade Mode, beat the game on any Difficulty. To unlock Superhuman Difficulty, beat the game on Difficult difficulty.

Trophies

Complete each condition to get the allotted Trophies. There are 26 Bronze Trophies, 8 Silver Trophies, 4 Gold Trophies, and 1 Platinum Trophy.

Unlockable How to Unlock
Berserker (Bronze) Use every berserk at least once in Online Competitive Multiplayer.
Big Game Hunter (Bronze) Defeat the Marauder in the Single Player Campaign.
Covert Ops (Bronze) Collect 5 pieces of Intel in the Single Player Campaign.
Exotic Weapon Collector (Silver) Get 20 kills with each weapon in the Single Player Campaign.
Explosives Expert (Bronze) Get 150 kills with the Carbine 40mm, LAARK, or Frag Grenade in the Single Player Campaign.
Exterminator (Bronze) Defeat the Mother Spinner in the Single Player Campaign.
Flyswatter (Bronze) Defeat the Swarm in the Single Player Campaign.
For Close Encounters (Bronze) Get 10 one-hit head-shot kills with the Shotgun in the Single Player Campaign.
Fried Calamari (Bronze) Defeat the Kraken in the Single Player Campaign.
I See You (Bronze) Kill 50 enemies through solid matter with the Auger in the Single Player Campaign.
Killing Machine (Gold) Score 10,000 kills in ranked matches in Online Competitive Multiplayer.
Master Spy (Silver) Collect all the Intel documents in the Single Player Campaign.
Mind Your Surroundings (Bronze) Get 50 indirect kills using explosive objects in levels in the Single Player Campaign.
Nowhere to Hide (Bronze) Tag and kill 30 enemies with the Bullseye in the Single Player Campaign.
OMGWTFBBQ (Gold) Complete the Single Player Campaign on Superhuman.
Pincushion (Bronze) Get 50 kills with the Hedgehog in the Single Player Campaign.
Platinum Trophy (Platinum) Obtain all Gold, Silver, and Bronze Trophies for Resistance 2^(TM)
Point Man (Silver) Earn 1 million XP from ranked games in online Competitive mode.
Primarch Hunter (Silver) Kill 200 Elite Chimerans in the Cooperative Campaign.
Pyromaniac (Bronze) Set 100 enemies of fire with the Bellock Semi-Automic, Air-Fuel Grenade, Spider Grenade, or environmental hazard in the Single Player Campaign.
R.I.P. Jordan Shepherd (Gold) Defeat Daedalus, Complete the Single Player Campaign.
Rampage! (Bronze) Kill 40 hybrids in the Single Player Campaign.
Recycler (Bronze) Defeat the Goliath in the Single Player Campaign.
Salute Me (Silver) Achieve the rank of Lieutenant.
Sharpshooter (Bronze) Get 30 headshots while scoped in with the Fareye or Marksman in the Single Player Campaign.
Snipe Hunt (Silver) Kill 30 Spinners in the Single Player Campaign.
Specter Initiate (Bronze) Complete 20 missions in the Cooperative Campaign.
Specter Intel (Gold) Collect all Intel in the Cooperative Campaign.
Specter Officer (Silver) Reach max level (30) with one class in the Cooperative Campaign.
Specter Recon (Bronze) Collect 50 pieces of gray tech in the Cooperative Campaign.
Spitting Lead (Bronze) Kill 50 enemies using the Wraith with the force barrier engaged in the Single Player Campaign.
Talk To The Hand (Bronze) Use the Auger force barrier to stop 150 incoming enemy shots in the single player Campaign.
Team Player (Bronze) Complete 5 missions with a full party of 8 in the Cooperative Campaign.
The Bigger They Are (Bronze) Defeat the Leviathan in the Single Player Campaign.
They Go "Boom" (Bronze) Get 30 kills with the Magnum secondary fire in the Single Player Campaign.
Tour of Duty (Bronze) Complete one mission on each region in the Cooperative Campaign.
Up Close and Personal (Bronze) Get 50 melee kills with any weapon in the Single Player Campaign.
Wrecking Machine (Bronze) Destroy 40 vehicles in the Single Player Campaign.
Xenocide (Silver) Kill 1000 enemies in the Single Player Campaign.

Contributed By: Guard Master

Unlockable

Obtain "x" amount of trophies

Unlockable How to Unlock
Mirror Levels Obtain 3 silver trophies

Not only is Resistance 2 an improvement in all facets of the game, it dwarfs the considerable action of the first title in the series.

The sequel picks up immediately where the original game left off, bringing Nathan Hale from the decimated territory of England to the safety of the United States, which was essentially the only remaining area in the world without Chimeran infestation. At least, it was. Two years after Hale's arrival in America, the Chimera launch massive coordinated attacks against cities in the USA, obliterating entire cities, killing thousands of civilians and converting others into shock troops to be used against the rest of the population. As bad as things once appeared in Europe, they suddenly seem to be much worse in America.

However, for as many secrets that are discovered by the player, it seems as though just as many, if not more, are left unanswered. This brings up one of my primary issues with the story, which is that I feel like it needed a narrator with some kind of perspective on the events of the mission like the first one did. While Rachel wasn't omniscient, she did manage to tie together a lot of elements that weren't fully covered or highlighted in your missions. By contrast, Resistance 2 is very Hale-centric, and focuses much more on his actions and what he wants to do. That's fine, but his motivations behind what his decisions are or why he chooses to act a certain way or go to a specific location aren't fully explored. As a result, some elements of the story aren't fully cohesive, and a large number of questions are left unanswered, which could potentially confuse players until the hypothetical Resistance 3 eventually is released.

So when you fire up Resistance 2, you may find yourself checking the box to make sure you've got the right disc. It's so different to its predecessor in so many beneficial ways that it's almost an entirely new game. Picking up the story of Nathan Hale, a US soldier fighting back against the mutated Chimera menace in an alternate history where World War II never happened, it wastes no time transporting him from the rubble of Britain, via an unscheduled stop in Iceland, to the new battlefront: America.

It's a change of scenery that seems to have inspired developer Insomniac. As amusing as it was to begin in Grimsby and Manchester, there was always a suspicion these alien suburban locations didn't click with the Californian devs. The result was a grey game, made up of monochrome rat-runs through scenery that - cathedrals and other controversial landmarks aside - could have come from any documentary about the Blitz. Here you're dropped into rich, realistic environments that immediately impress. The detail level is high, and everything - from incidental objects to character models - is more alive and immersive. These new HD vistas, populated by characters that talk and move like real people, reminded me almost straight away of Half-Life 2.

Control, too, has been completely overhauled. Primary and secondary fire is now mapped to the right shoulder buttons, with iron-sight aiming on L1 and L2 pulling double duty for both crouching (a quick tap) and sprinting (hold it down). Response feels faster, and the game's pace has increased to match the slicker interface. Weapon selection has also changed, with Hale now restricted to just two firearms at a time. Even the health system has been revised, although this is disappointing, since the original game's traditional health bar, divided into separately recharging quarters, was one of its best ideas. It's a shame to see it replaced with yet another encroaching red mist to warn of impending death that dissipates after a few seconds' rest.

It's traditional, of course, for shooters to showcase their evolution through new enemies and weapons, and Resistance doesn't disappoint on that front. In terms of new firepower, you get a well-balanced selection of human and Chimeran guns to play with, any of which will get you out of a tricky spot. Mainstays such as the Carbine, shotgun and sniper rifle all return, slightly tweaked, while some of the more popular Chimeran weapons also reprise their role. The Bullseye, for shooting around corners, is back along with the Auger, which can shoot through obstacles.

Then again, Halo never got its highest marks for the solo campaign, but for the huge strides it made in first popularising and later defining console FPS multiplayer. Resistance 2 brings its own innovations to the table, though they're more evolutionary in nature. Insomniac's boast of increasing the number of simultaneous players for competitive games from 40 to 60 could well fall into a pit of PR bluster, were it not that the team has obviously considered ways to balance that many players rather than just bolstering the net code to allow more people in. Rather than having sixty people running around at random, these large-scale matches have their own dedicated mode - Skirmish - and players are split into a number of competing squads. Each squad has objectives to meet; objectives that are also being attempted by a rival team. So rather than one giant battle, you get a series of smaller confrontations all taking place on the same map.

It's either a stroke of genius or a fiendish cheat, depending on how you view the world of online play. Certainly, depending on the map and objectives, there will be times when you won't even notice that there are dozens of other people elsewhere in the same game. When the combinations click, however, the result is quietly impressive - a traditional and accessible multiplayer that convinces you you're taking part in a larger war. It probably won't be enough to impress Warhawk fans, but in the realms of FPS it's a shrewd idea.

Resistance 2 saves its most innovative ideas for co-operative play, however. The traditional answer would be to let players go through the single-player side-by-side, but instead, up to eight players join forces and take on a series of miniature campaigns that run alongside the main story, suggesting some of the other events that are occurring while Hale does his hero thing. There are six maps, drawn from this game and the original, with a set number of different objectives attached to each. The game randomly selects and shuffles three of these objectives for each game, throwing in some boss encounters to spice things up further.

You choose from three classes - Soldier, Spec Ops and Medic - with each relying on the other two for success. Soldiers are tough, well-armed and can use their Wraith mini-guns to create mobile shields to protect other players as you push forwards. Medics can heal wounded teammates, but rather than removing them from active duty the game allows them to join in the combat as well - drawing health from enemies to heal themselves. Spec Ops troops can fling fresh ammo to other players but also deal in heavy damage, making them the frontline choice for larger boss battles.

Each also has an optional "Berserk" - a gameplay buff activated by filling a meter with enough kills - and these offer benefits, like Prototype Ammo, which allows Spec Ops players to dish out extra-powerful ammunition; Ring of Life, which creates a healing circle around a Medic; and Overload, which allows a Soldier to take enemies with him by exploding upon death in a manner similar to Call of Duty's Martyr perk.

Each class earns experience based on successful execution of their roles, as well as completed objectives and defeated enemies, and this then plays into a simplified levelling system. New abilities and Berserks are unlocked as you advance through the ranks, while "grey tech" retrieved from fallen enemies can be used to purchase new armour and weaponry, which customises your character's appearance. This currency can be carried from one class to another, so you can use a successful Soldier character to build up a Medic on the same account without tiresome grinding each time.

It's a simple system, elegantly executed, and by keeping the classes to just three it creates an instinctive symbiosis between players. One class cannot succeed alone, so working together is your most attractive option simply because it works. The only potential downside is that you will, inevitably, run out of combinations of maps and objectives sooner or later. Some may also mourn the lack of a traditional co-op mode. It'll take you a decent amount of time to explore all the co-op options, however, and even more if you want to level up each class and earn all the bonuses, medals and other rewards for good play.

Overall, multiplayer is the satisfying other half to a formidable package, and Resistance 2 is precisely the sort of exclusive game that the PS3 needs. Improving tenfold on its predecessor in almost every area, it not only belongs on the shopping list of existing Resistance fans, but those who were underwhelmed with the original will also want to check it out, and then fight for it on the internet. It's the way of the warrior.

 

 

Check out this video GameGuideDog has 'fetched' and 'dug up' for ya!
The Chimera launches a full scale invasion of the United States - in this sequel to Resistance: Fall of Man.


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CODES: RESISTANCE 2 Walkthrough, RESISTANCE 2 Game Code Strategy Guide PS3 Faq Cheat Codes
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