GAMEGUIDEDOG.COM NOW PROVIDES A complete and best online walkthrough strategy game guide for: CONDEMNED 2: BLOODSHOT. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the MICROSOFT XBOX 360 platform.
The original Condemned: Criminal Origins, being one of the first Xbox 360 titles to ship, gave the new console's owners a quick fix of survival horror. Now Sega and Monolith are revisiting the character with Condemned 2: Bloodshot and taking him into familiar territory from a gameplay standpoint—though with some new features that avoid having the sequel be just a rubber stamp of its predecessor.
A new element in Condemned 2 is emotional responses that allow you "to be a bad ass". These let you perform a special response to NPCs if you react within a certain timeframe, like kicking a door open instead of waiting for them to open it, replying with a smart-assed remark or a middle finger, and so on.
Additionally, the fighting system has been updated quite a bit. Dual hand fighting has been mapped to each hands respective two triggers on the controller, allowing for easier combos. You can also catch weapons that are thrown at you and throw them back, bust arms and then take down the enemy before they have time to relocate their shoulders, and freestyle your own finishers instead of pressing one of four predetermined ones.
Condemned 2 doesn't pick up the story straight away though and instead skips forward an entire year. In the interim an awful lot has changed for Ethan and the world he lives in. Suspended indefinitely, Ethan has become a violent drunk with a gritty, criminal edge to him. He's haunted by what he has learnt and seen and sees spectres everywhere; frustrated by his inability to help or be heard and aware that he has only seen the tip of the iceberg, Ethan has turned to a heady mixture of drugs, booze and casual violence. The bandages on his wrists suggest a suicidal edge and even his voice has changed from the calm reasoned sound of Greg Grueberg, to an altogether moodier and grittier personality.
Ethan has watched the world around him descend into mysticism and madness. Black ooze and filth blankets the alleyways and arteries of the dying city and the craziness players thought they had dealt with in the first game has now returned tenfold. Clearly inhuman creatures are hunting in the back alleys and strange devices are appearing on buildings everywhere, worsening the situation. Ethan sees all this happening and does nothing.
Then the phone call comes.
A garbled message and mixture of threats comes to the attention of the FBI, mentioning both Ethan himself and Malcolm Vanhorn – the mysterious figure who was both mentor and tormentor to players of the first game. The commissioner orders Ethan to be bought in and tasks him with finding out what the hell is going on and tracking down Vanhorn. Ethan agrees and plunges himself back into the mystery, eager to have his questions, both old and new, answered.
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