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CRACKDOWN WALKTHROUGH Video Game Strategy Guide (XBOX 360)









Published : May 20, 2007 | Author : Chrissy Snow
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Chrissy Snow
I started playing video games, and now I play them for YOU!! Tell us what games we need guides for!!
Review:
CRACKDOWN WALKTHROUGH Video Game Strategy Guide (XBOX 360)

Crackdown was released by Realtime Worlds in February to critical acclaim and excellent sales. The game scored a well-earned 9/10 on Eurogamer with Tom Bramwell informing us that it was his '...favourite Xbox 360 game of recent times' [still is - Tom Bramwell, for it is he]. The game has also generated one of the most popular threads on the Eurogamer forum, with members discussing their tactics and sharing the fun things they find to do in the world of Crackdown on a daily basis. With this in mind, and some Irish soda bread and a crate of Guinness in the post, producer Phil Wilson thus agreed to answer some of the community's questions. Given that the Guinness had been handed over before he answered any questions, we can't guarantee the coherency of his answers. Then again, we can't guarantee the coherency of our questions.

 

 

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Phattso: Are there any plans to add flying vehicles via download? Or is that being saved for the sequel or, perhaps, not on the cards at all? The thought of having an agent in co-op hanging off the wing of a light aircraft I'm flying and then both of us dropping in on a boss appeals to me greatly.
 
Phil Wilson: Since nothing's announced for the forthcoming downloadable content I have to be careful what I say about it, but flying vehicles are something that we initially decided to steer well clear of. That was partly because we wanted verticality to be earned only through vertigo-inducing climbs and were also concerned that we might possibly break that explorative element if we threw in a helicopter or similar; but it was also because flying vehicles put new demands on a game engine that already had more than its work cut out to support the existing goals. As it happens that latter concern was irrelevant because, as you can see in the finished game, the existing engine can handle immense draw distances and rapid streaming... so airborne antics is definitely not off the table going forward.

 
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