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DAWN MANA WALKTHROUGH GAME GUIDE (PS2)

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Published : May 18, 2007 | Author : Chrissy Snow
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Chrissy Snow
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DAWN OF MANA WALKTHROUGH GAME GUIDE (PS2)

Damn it, Square-Enix, what were you thinking when you designed Dawn of Mana? Yes, you got a lot of things right. The visuals? Awesome. The in-game audio? Spectacular. But then you absolutely blow it with one critical design mistake: you reset all of my stats in between each chapter!

Yes, you heard me. Look, half the fun of any RPG is watching your character(s) level up as the game progresses, but this level-wipe 'feature' basically renders my actions meaningless. What's the point of arduously hacking my way through the levels if all of my efforts are erased at the end of every chapter?

Toss-and-Hack-and-Slash

 Dawn of Mana's most prominent feature is its emphasis on interaction with the environment. Like Children of Mana, the gameplay emphasizes aiming your attacks so items or enemies ricochet into other enemies to cause damage.
 
When you successfully hit an enemy with a boulder, plant, other enemy, box, etc., it causes them to panic, keeping them from attacking you and giving you a chance to attack uncontested. More importantly, it's only when an enemy is panicked that they drop attack, HP and MP medals which help your characters level up.

Dawn of Mana tries hard to eliminate the hack-and-slash nature of many action-adventure games. Almost every button on the controller has a different function, from camera manipulation, to targeting, to spell selecting and casting, to employing each of main protagonist Keldy's three weapons (sword, vine whip and slingshot).

 

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