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Dawn of Mana WALKTHROUGH STRATEGY GUIDE (Dawn of Mana WALKTHROUGH VIDEO GAME GUIDE PS2)









Published : June 21, 2007 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
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Dawn of Mana WALKTHROUGH STRATEGY GUIDE (Dawn of Mana WALKTHROUGH VIDEO GAME GUIDE PS2)

Long ago, when the world was at peace and magic was yet unknown to man, a beautiful isle called Illusia floated in the center of the Inner Sea. Over the island towered the Great Tree, the source of all life. There it had stood since the beginning of the world. But over time, the Tree gradually turned to stone and slept as though death had come at last.
So unfolds the story of how a boy came to wield a sacred sword and how a maiden became a goddess—entwining the fate of spirits, mortals, and the entire world into an engaging and entertaining tale of ultimate hope.


                                                                                         Click here for Our Walkthrough Guide Website:                                                                                                   

In Dawn of Mana players will finally uncover the origins of the longrunning MANA series, which boasts unique and fully interactive 3D environments. Players will be able to interact with their environment like never before, as they explore, destroy and use objects in their fight against fierce—and often funny—enemies. Four difficulty levels, gameplayaltering emblems and a battle arena with collectable pets add customization to the adventure and increase replay value.

The main theme, and we actually use this more for Dawn of Mana, is this whole theme of touching, and reactions of the environment. One thing that both games have in common is that you're sent into the world and the world interacts with you. In Children of Mana, if you strike an enemy it can rebound off the wall and hit other enemies. In Dawn of Mana, the modified version of the Havok physics engine means all the objects and enemies in the world have very realistic behavioural patterns.

 
   



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Posted by GameGuideDog.com Member on October 15, 2008
Very interesting site. Hope it will always be alive!