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Published : June 19, 2008 | Author : James Butler
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GET ANY SONY PS2 PS3 PSP VIDEO GAME WALKTHROUGH GUIDE

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James Butler
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...

FULL completed online and downloadable walkthrough strategy game guide for: DEAD SPACE. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the MICROSOFT XBOX 360, SONY PS3 Platform.

Walkthroughs Here:
http://www.gameguidedog.com


DEAD SPACE COMING TO PS3 AND XBOX 360:
Set 500 years in the future, Dead Space casts you as Isaac Clarke, an engineer who is dispatched into deep space with a small shuttle crew to find out why the enormous Ishimura mining ship has lost contact with Earth. Several kilometres long and capable of strip-mining an entire planet, the Ishimura is a formidable vessel, and home to over a thousand crew. When you arrive, however, it's quiet, cold and dead - but as you attempt to restart the ship's systems, you discover that whatever disposed of the original crew is still lurking in the shadows...

A dimension of pure chaos:
In the future, holograms will be used for many things - but mainly for really, really cool-looking sights on your guns. Sorry, mining equipment.
You can see where the Event Horizon comparisons come in, then - and indeed, we rather suspect that Anderson's film has been a major inspiration for Dead Space (are we conspiracy theorists for noting the protagonist's surname, Clarke, matches up with Event Horizon's rescue ship, the Lewis and Clarke?). The atmosphere on board the Ishimura is disquieting and sinister, with vast, epic spaces defined in sweeping Gothic architecture that owes as much to medieval cathedrals as to spaceship design. Playing with flickering lights, rumbling sound effects and suspicious shadows, the game does its utmost to make the player uncomfortable and on edge.

However, we're not convinced by EA's description of Dead Space as "survival horror" - a genre largely defined by games like Silent Hill and Project Zero, where combat does play a secondary role to basic survival. This is very much an action-horror game - with the chilling atmosphere bursting into extremely raw, tense combat on a regular basis.

According to producer Glen Schofield, who was our tour guide around the Ishimura, the sections which we saw were particularly action-heavy. However, even if other areas of the game are more sedate and more psychological in their scares, this is still a game whose shooter credentials are right up there with its horror credentials.

Walking Clarke around in third-person perspective (in a really nice touch, all HUD elements appear either as indicators on his space suit, or as holograms which are projected into the air around by the suit), he is assailed by a steady stream of nightmarish fiends. The Thing is the real inspiration here; from vastly mutated humans with razor-sharp, insect-like limbs, to hideous dead babies with bloodied tentacles waving from gory wounds in their backs, Dead Space doesn't hold back.

We reckon it's all down to the introduction of 24-hour licensing on the Ishimura. It's leading to the breakdown of society.
Just as well that Clarke is well fit to defend himself. Although he's an engineer, rather than a marine, the Ishimura is helpfully equipped with a wide variety of mining tools which do a rather fine job of dismembering enemies. Your most basic weapon is a Plasma Cutter, which is essentially a powerful pistol - other guns we saw included a Line Gun, which fires out a long arc that's excellent at shearing enemies in half, and an as-yet-unnamed ("the first name we thought up for it was really dumb," laughs Schofield) weapon which is essentially a circular saw that floats in the air in front of you.

Speaking of dismemberment, that's actually the first feature that Schofield mentions in the game - "strategic dismemberment", which is the ability to blow off an enemys limb's, tentacles, head(s) or other body parts. This makes a shocking mess, as you might imagine, but doesn't always kill them - enemies who have lost their legs will still crawl and flop towards you, for instance. Even decapitation may not always be fatal to these hellish nasties.

In the "brilliant, bold and often-bloody" Dead Space gamers step into a third-person sci-fi survival horror experience that promises to deliver the ultimate in psychological thrills and gruesome action!!



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