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Dead Space WALKTHROUGH STRATEGY GUIDES (PS3 XBOX 360 GAME HELP FAQ)









Published : February 28, 2008 | Author : JASON MAHONY
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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for : Dead Space. This precise WALKTHROUGH GAME STRATEGY GUIDE is available for you right in your members area and compatable for the SONY PLAYSTATION 3, PS3, MICROSOFT XBOX 360 PLATFORM.

Online Walkthrough located here:
 
According to Wikipedia, "in physiology, dead space is air that is inhaled by the body in breathing, but does not partake in gas exchange." In the case of EA's upcoming space-bound survival horror-'em-up, Dead Space is, basically, Red Dwarf without the jokes.

We've already beaten the backstory to death in our extensive first look at the game but, for latecomers, you ARE engineer Isaac Clarke, stranded onboard the mining ship Ishimura and Something Has Gone Very Wrong. Which is to say, all the lights have gone off, someone's going nutso in the background with a CD of My First Scary Noises and the place is crawling with enough tentacles to win the gold medal at a Hentai convention.

Metallic grey, rusty grey or just plain old boring grey - fear it.
Dead Space certainly promises much, aiming squarely at the somewhat under-represented Survival Horror in Space genre, and we had chance to clap eyes on some more of the game at a recent EA event, in an underground car park, next to a dry ice machine, wrenched to the point of seizure under strobe lighting and an industrial-strength bass amp.

We only bring that last bit up because it would seem like the ideal location to show off your brand new Scary Game. Trouble is, and let's get this out of the way right now, if you're after something in the way of sheer, brain-palpitating mental trauma along the lines of Project Zero, Dead Space might not quite be the cup of tea you're looking for. Certainly, it's infinitely more Doom 3 than it is, say, Silent Hill.

Lots of love, big scary tentacle monster xxx.
For instance, there's little in the way of aesthetic originality from what we've seen, with the game content to wallow in the quagmire of nondescript future-industrial trappings – really, you're only likely to be shocked by your surroundings if you live in mortal fear of the colour grey. There's also the sense that the development team might have confused 'psychological horror' with 'flashing lights and loud noises'. Even the monsters all fall into that familiar body-horror-with-dangly-bits category – aside, that is, from the creature with a tiny alien face peering out from its own lady flaps. Maybe it's unfair to judge at this early stage but forewarned is forearmed - and if true terror is born of the unpredictable, the unfamiliar and the unknown, Dead Space promises to be as distinctly horrifying as a trip to MacDonalds.

All of which isn't to tarnish the game with a stinky brush at this stage of development. There do seem to be a number of interesting ideas at play here. Firstly, EA is keen to tout the non-linearity of Dead Space, each sizeable level offering a number of objectives at any one time. If all goes well, that should mean a refreshing deviation from the usual straight-line, corridor-bound shooting mechanics protagonists in peril have been forced to endure since games went spaceship. Hopefully, this should give plenty of breathing room to enable genuine immersion in Dead Space's Universe of Doom. We're also quite intrigued by the inclusion of zero-gravity. While our US comrades undertook some outer-vessel activities for their preview, EA showed off one of the game's many physics-based puzzles to illustrate Dead Space's free-floating mechanics.



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