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Published : November 05, 2008 |
Author : Danny Edwards | |||||||||
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Full online PS3 game guide for: TOM CLANCYS ENDWAR. This precise WALKTHROUGH GAME STRATEGY GUIDE is now available for you right in your members area and is also compatable for the XBOX 360, Wii, AND PC Platforms.
GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are absolutely the best gaming resource anywhere! It's enough to make you suspect that, even without voice control, EndWar might still be onto something. Its tight vocabulary deftly manages to capture every action you'd conceivably want to carry out, and the manner in which it forces you to communicate through real sentences rather than a mish-mash of triple button taps and expandable paintbrush cursors cuts out the classic newbie problem of knowing what you want your men to do, but not quite being sure how to coax them into doing it. A good example is the old "selecting all of a certain type of unit" problem, a simple enough task that has some console RTS games quietly freaking out. Rather than tabbing your way through various highlighting options, all you have to do in EndWar to get the job done is say, "Calling all tanks." It's snappy, it's fairly transparent, and it makes you feel like a nineteen-thirties radio dispatcher, too, which can only be a positive direction for videogames. Of course, it helps that, from what we've seen so far, the rest of the game has been intelligently refitted to work on consoles too. Ultimately, perhaps the defining feature of EndWar is not the voice control so much as the new perspective, which sees you pulled in closer to the action, looking across the landscape rather than directly down at a large chunk of the play area. Not only does this create a much greater sense of involvement with events on the battlefield, and gives you a chance to enjoy the slick animations and not-so-slick clipping issues, but by limiting your options to anything within the line of sight of any given unit, it means you aren't getting brain-spammed by too much information flooding in all at once. Switching between units either by using the control pad or by saying, "Unit X, camera!" will allow you to shuffle around the constituent parts of your army in seconds, while a tray at the bottom of the screen constantly keeps you informed on the health of all your units as well as what they're currently up to. Although a lot of the Atlantic Theatre is taken up with the, er, Atlantic, anyone hankering for a spot of naval action will have to check out Red Alert 3 instead. Beyond the individual battles, in multiplayer as in single-player there's the overarching war, unfolding over a series of turns. Details on how the wider conflict's going are accessed via the Situation Room, a map of the entire world that pops up between skirmishes, giving you options on where to fight next (there will typically be three or four different battles available at any one time as the frontline evolves, and matchmaking will find players from around the world to fill out the other factions in each encounter), or a chance to visit the barracks and upgrade units. On this meta-level, EndWar behaves like a game of Risk, and with an ongoing multiplayer campaign taking potentially a few weeks to burn itself out before resetting, there's something pleasantly MMO-like about the whole approach. Sadly, the voice recognition couldn't handle: "Cars! Cars with guns on top! Come back here! Oh, bollocks" Tom Clancy's EndWar is due out for PS3 and Xbox 360 on 7th November.
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| It's quiet in here. Can you hear the ECHO? |













