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ENDWAR Walkthrough, Tom Clancys ENDWAR Strategy Guide PC PS3 XBOX 360 Faq Cheat Codes









Published : November 11, 2008 | Author : JASON MAHONY
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JASON MAHONY
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Review:
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The end of oil may be bad news for motorists, but it's been solid fuel for game developers, who seem to agree that the result will be superpowers jabbing nuclear fingers at one another. THQ's Frontlines toyed with the idea earlier this year, and now it's Ubisoft's turn to speculate on what might happen if Russia, Europe and the USA find themselves squabbling over diminishing natural resources.

If that's well within the Clancy comfort zone, however, EndWar itself is not. It's a console real-time strategy game, attempting to get around the issues that have dogged the genre outside of its PC home for years.

With no specific resource-gathering necessary (no oil, remember), EndWar instead utilises a regenerating Command Point system, allowing you to replace downed units at the cost of four CPs. Over time, CPs regenerate, and you also gain a CP bonus every time you secure an uplink or kill an enemy, so the resources, if you will, come through positive actions rather than the more traditional route of going down pit. Stripping out the standard mining removes a layer of strategy, but it keeps you focused on the action rather than fiddly micromanagement. EndWar also employs CPs to power special attacks like air-strikes, force recon and electronic warfare. One CP, for example, finances an air-strike to help finish off bothersome targets, such as long-range artillery, without having to risk precious units to do the job.

On the whole, EndWar is at its best when it keeps things simple with clearly defined roles and abilities. By the time you're dealing with 12 units and multiple abilities, however, the slick, streamlined feeling of the early game is lost among fiddly nannying, and the player AI doesn't help with a few dim choices, like infantry units unable to stand on the right side of cover or take up new positions when theirs is blown. Pathfinding can be more than a little irritating, with units prone to blunder into danger when an evidently safer and equally swift route exists, and units regularly slide around trees and get in each other's way. When this happens in a combat situation, it often means a suicidal ceasefire while they untangle themselves. And having to dictate to a unit to use their special ability every single time is a waste of time, and can be exasperating when you feel like you ought to be focusing on more important matters.

As a defensive game it's simple enough to handle, but unless you know what you're doing you'll get crushed even on the lowest difficulty setting if you take the initiative. Even when you're doing well, the game allows the losing opponent (during Conquest mode, for example) to unleash a WMD attack, potentially wiping out most of your forces. You could be wiping the floor with your opposite number and find yourself on the back foot in seconds. It's a great way of keeping players in the game when things are going against them, but it can be used in a ruinous way. The other player does get to strike back with a WMD of their own later, but by then the war may be lost.

There's also little difference between factions. It's generally accepted tradition to give each faction its own unique powers and abilities, but here it's limited to minor tweaks. Perhaps the time saved there was spent trying to solve the camera problems, as the zoomed-in default view also makes it easy to lose track of imminent danger. A zoomed out, overhead Sit Rep map can be called upon, and rectifies matters to some degree, but the game works best when you can see what's happening in multiple areas at once, not just some of the time.

Online, EndWar offers a persistent battle mode, Theatre of War. Essentially identical to the single-player game, players fight against human opponents and the results are calculated every 24 hours, and the battlegrounds re-established. In the same way as the offline game, you use credits and experience points to beef up units and continue your quest for global domination. All this works well for a while, although the scope is rather limited given that, once you've fought your battles that day, all there is to do is fight another player over the same maps. You do the same thing the next day, and while it's good to have persistency, the repetition starts to wear.

Making a genuinely accessible real-time strategy game for console owners is definitely a worthy aim though, and EndWar gets a lot of things right: a beautifully slick interface, stripped down mechanics, and the best voice-recognition system of any game we've played. It's got plenty to offer armchair strategists, but balancing issues, pathfinding and AI niggles and a disappointing lack of variety in factions stop it just short of its obvious potential. It's lacking a bit of Clancy magic, then, although we'll be interested to see where Ubisoft takes it from here.

 

CRITICS CORNER:

90GamePro
With its slick voice-command system, depth of strategy and frenetic action, EndWar is one game I'll still be playing after its evaluation. [Dec 2008, p.96]
90GameSpy
As a real-time strategy game, EndWar is an intimate and deeply nuanced experience.

85DailyGame
EndWar is fun, fast-paced and will likely swoon even a few jaded shooter fans to the RTS fold.

82GameZone
This is a solid RTS experience that will definitely appeal to newcomers to the fold. Battle-hardened veterans may find this a little too simplistic in design but kudos have to go to the development team for creating a solid title that is entertaining and brings something new to the genre.

823DJuegos
EndWar is a very hopeful beginning for the first strategic franchise of Ubisoft that is born for consoles. Unfortunately the lack of depth prevents the game from being a memorable title, but the great control and its powerful online mode are two really interesting options for those who like RTS games.

80Playstation Official Magazine UK
If there's one reservation about Endwar it's that, offline and playing against AI opponents, victories will inevitably begin to feel a little hollow. Play against other people online, however, and Endwar's pleasures are only limited by teh callous deviousness of the human mind. [Dec 2008, p.108]
80Cheat Code Central
The new voice command system works flawlessly, and players should find it to be a mighty rewarding experience.

80IGN
EndWar offers something new, refreshing, and a little exciting for console players. It's sort of a coming of age when what could be seen as the last stalwart of the PC -- the RTS -- is made from the ground up with every classic convention put on the chopping block to please the couch player.

80Total Video Games
EndWar is a real glimpse into the future of RTS titles on console, with an immersive experience thanks unquestionably to the voice command system.

78Game Informer
The persistent army customization is a fun hook to maintain interest, the ebb and flow of battle is more dynamic (fighting the AI quickly becomes a tedious slog through its long stream of reinforcements), and the usual RTS pacing metagame becomes something of a remedy for the tepid nuts and bolts of battle.

75GameSpot
At its core, EndWar is a bit too simple, but it does offer a unique voice command system and terrific production values.

70VideoGamer
Once you get over the fact that playing EndWar makes you look and sound like a bit of a twat, you start to have quite a lot of geek-fuelled fun ordering your army about the battlefield, but we can't help but feel that EndWar is more proof of concept technical showcase than fully fleshed out triple-A title.

70GameDaily
Although the real-time strategy isn't for everyone, due to a lack of hands-on controls and tedious pacing, EndWar is well executed and fun.

501UP
The voice command system in EndWar is terrific, and hopefully, future games will take advantage of a similar control scheme. It just isn't enough by itself to raise the game beyond "mediocre RTS." It's definitely worth checking out to see voice command done right, but overall, it lacks the depth and substance to bring anyone over from superior PC alternatives.


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Tom Clancy's EndWar will provide players access to a devastating array of weaponry, depending on their affiliation.


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