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Published : February 27, 2008 |
Author : Chrissy Snow | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for FINAL DOOM XBLA. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the MICROSOFT XBOX 360 LIVE ACCOUNTS. _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
Doom for XBLA is a port of the PC game Ultimate Doom (a sort of Doom special edition with an extra episode). It's very similar to the version of Doom that was packaged with the collector's edition of Doom 3 for the Xbox with the addition of Xbox Live co-op and deathmatch to compliment offline split screen multiplayer and slightly higher resolution graphics. If you haven't played Doom before you're either so young that I could be your father or you've been living in a hole in the middle of the desert somewhere, but just in case I'll elaborate on the single player a bit. You're a marine. In space. And you kill demons. That's all you really need to know, because you'll be spending most of your time shooting your fellow marines instead of demons. That would be true if the online multiplayer wasn't a hackneyed pile of junk. Let's start with the basics. This game is almost thirteen years old, so there is no excuse for laggy matches! I tried quick match after quick match and every time the latency was terrible and the game turned into a slideshow. Every time I asked the other players if they were having lag problems as well. In every case the reply was "yes." Well, except for the guy that said "yeah, but it's no big deal, just enjoy the game." I'm sure his check from Microsoft's marketing department is in the mail. By this point I'd pretty much decided that the game has terrible net code, but I decided to put it to the test. I rounded up three of my Chromehounds buddies and we jumped into a deathmatch. For those of you that haven't experienced Chromehounds, it has some of the most finicky net code of any of the 360 games I've played. With the help of a Microsoft MVP and several net savvy folks on the official Chromehounds forums we'd all made our home network configurations as Xbox Live friendly as humanly possible. Guess, what. Lag. Tons of it. Even trying with just myself and one other player it's unplayable. Sure, that didn't stop any of us from goofing around with it for a few rounds, but there is only so much one can stand before moving on to a game that actually plays smoothly over Live. ======================================================================================================= >
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| It's quiet in here. Can you hear the ECHO? |











