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Full Auto 2: Battlelines Walkthrough (PSP)









Published : May 08, 2007 | Author : Barbara Jean
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Barbara Jean
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Full Auto 2: Battlelines (PSP)
Also On:  PS3 
 
 
Release Date:03/20/2007
ESRB Rating: Everyone
Genre: Racing
Publisher: Sega
Developer: Deep Fried Entertainment
 
 
 Cars going extremely fast and stuff blowing up. How could they go wrong? No matter how much we sing the praises of artistic, emotive masterpieces like ICO or Okami, nobody can deny that the very foundation on which videogames are built consists of giant boulders like Cars Going Extremely Fast and Stuff Blowing Up. Combine the two, and surely entertainment just happens?
 
Admittedly, it didn't happen last time. The first Full Auto was an Xbox 360 exclusive, and the series' defection to the PS3 probably won't provoke a flood of tears and fevered breast-beating among 360 owners. It was a good, if somewhat obvious, idea - combine the mechanics of Burnout with the time-rewinding of Prince of Persia, and top it all off by giving the cars guns to increase the carnage.
 
Unfortunately, the whole turned out to be somewhat less than the sum of its parts. The driving handled poorly and compared badly to Burnout, the time-rewinding made everything vastly too easy and stripped the game of any challenge, the guns were utterly unsatisfying and fiddly to control, and ultimately didn't add anything to the game. Combined with crap framerates - albeit rather pretty graphics - the end result was a game whose good ideas were drowned in a sea of weak design.
 
Full Auto 2 shifts platform, and unlike plenty of other games which will accompany the PS3 down the aisle in Europe, it is at least a sequel to the Xbox 360 original, rather than a port. Unfortunately, while the game has been tweaked, enhanced and remodelled in some respects, the developer seems to have spent the past year poking and prodding all the wrong parts.

 

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