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Published : November 23, 2008 |
Author : JASON MAHONY | |||||||||
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Dah dah, dum, Dah Dah, dum, DatDAHDAHDAHDAH.... okay, maybe it doesn't sound as good typed out on a screen.. but James Bond: Quantum of Solace has spiked our membership receipts this month more than any other game title except Gears 2! The precise WALKTHROUGH GAME STRATEGY GUIDE here and compatable for the Nintendo Wii, Sony PS2 PS3, Microsoft XBOX 360, and PC Platform is being relished by our (real) members!
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Visually speaking I thought that Quantum of Solace was solid looking. Utilizing the Call of Duty 4 (COD4) graphics engine, Treyarch was able to bring the world of James Bond alive in a pretty convincing manner. From the Bond himself to the locales he visits, the graphics compliment the work that went into the game. Daniel Craig's is the new and improved James Bond, and his likeness in the game very well recreated. He definitely looks like the James Bond that was in Casino Royale, as well as the one that is on the cover the game he represents. He animates fluidly too and when you see him in third person you get that feeling you are actually watching a James Bond movie. In terms of the rest of the characters, the various enemies you come across seem to be pretty generic. Don't get me wrong, they look good, but their diversity is not as large as I had hoped given you fly all over the globe as you make your way through the game's missions. As well, the animations for each are pretty standard too, even though they look good in motion. I guess at the end of the day more variety in Bond's enemies would have been better, but what is there still looks and moves pretty well, but it is the repetitive feature that I don't like. In terms of the games environments, they really seem to immerse you into the world of 007. From a rainy night in Miami to the underground, alleyways and rooftops of Venice, all the locales that the game takes place are beautifully rendered. Treyarch managed to make use of the tools at hand when crafting the world of Quantum of Solace. Ample use of lighting, shadowing, and cool water effects are evident in the many levels that you visit. I am sure that they could have opted to cheap out and repeat a lot of the levels and their graphics and texture work, but they did not. Each level has a look and feel all of its own. As this is a first person shooter weapons are the key here, and all the available weapons look first-rate. From an MI6 agent's trustworthy PPK to the various semi-automatic, automatic, sniper and explosive weapons found, each has a look all its own and this adds a bit more authenticity to the game. The audio in Quantum of Solace is arguably one of the strong points in the game. Treyarch made sure it stayed true to the James Bond license as they took the time and effort to utilize the actual actors from the movie. Included in this long list of actors is Daniel Craig (James Bond), Judy Dench (M), Mathieu Amalric (Dominic Green), Olga Kurylenko (Camille – 007's leading lady this time around), Eva Green (Vesper Lynd) and Mads Mikkelsen (Le Chiffre). The dialog that has been recorded is found in the cut-scenes, MI6 briefings in between levels, as well as in-game chatter during play. I don't know how the actual actors found time to do this, or how much it cost Activision to fund this task, but to incorporate this level of authenticity not only brought the game to life, but made it even more real. As for the music, it is what you would expect from not only a James Bond game, but a James Bond movie. After the opening level, which is a tutorial so to speak, you are treated to a traditional James Bond opening with the familiar gunshot at the screen, the camera iris like logo of 007, and a flashy theme song with some funky action too. I was not sure where this theme song originated, but after a quick call to one of the PR reps at Activison I learned that the song was created specifically for the game. This was pretty impressive as the song really did suit the theme of the introduction and it matched the whole 007 style that so many previous movie intros have done before. Finally, what would a first person shooter, let alone a 007 first person shooter, be without sound effects? Well let me tell you, Quantum of Solace has lots of sounds to fill any type of speaker set-up, from your standard TV speakers to a full Dolby Digital surround sound system. The weapon sounds are what you should hope for from a game that is based on the COD4 graphics engine. Each gun manages to sound very distinct, with varying sound for each one too. Even when each one is silenced you will notice an audio difference. Of course the rest of the sound effects package is solid too from the explosions, enemy fire, or breaking glass to the environmental sounds like water fountains spraying, rain falling or cars driving by. All in the entire audio package is well rounded and helps to pull you deeper into the world of 007. Quantum of Solace, the game, takes place immediately following the ending of the movie Casino Royale. Actually, the game starts out with a cut-scene portraying the last few minutes of Casino Royale and then starts the game's story from where the movie left off. Being that I have watched my Blu-ray version of Casino Royale more then a few times, I was quite surprised how Treyarch managed to pull you into the end of one story and then to the start of the new one all using the in-game engine. It was a pretty impressive start to the game indeed. The story in Quantum of Solace takes you on quite a ride around the globe. Bond is back to avenge the loss of his love, as well as discover more about the secret organization behind the events of Casino Royale. He'll travel to quite a few different locales in his effort to complete his mission(s). During your gameplay experience the game actually recreates some key events from Casino Royale via flashbacks. This is where one of my biggest complaints arises. Although it was cool to play some of the events from the first movie, many times these events seemed out of place and didn't help the Quantum of Solace story progress on its own. Sure, being able to relive the foot chase at the start of Casino Royale was pretty cool, but when it was over and I was once again thrust into the story of Quantum of Solace, I really had to think hard to remember where I was and why I was even there. I don't know if the developers did this just to fill some time, but the way the events from the first movie are intertwined does make for some confusing moments now and then.
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