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Published : February 05, 2008 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for ASSASSIN'S CREED. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo DS Platform. Per GameSpot: Those hoping for the expansive landscapes and freedom to roam found in the console versions of Assassin's Creed will be disappointed because the DS game is far more limited in scope. It's essentially a side-scrolling action game, though the stages do give you a little bit of depth, so you can move into and out of the scene just a bit. The story and levels are presented linearly, rather than the free-form progression of the narrative in the console game. Most of the action we've played so far has focused on having us track down one assassination target after another. Obstacles in our way have included snakes, collapsing platforms, and spike traps--typical platforming pitfalls, in other words. Assassin's Creed's runaway success has already brought the franchise onto the DS. Combat is pretty straightforward in the game: You've got light and heavy sword attacks which you can chain into basic combos, and you can unlock more combos as you progress through the game. You can also find collectible blue balls of light, which you can cash in at will. Once you've acquired enough balls, you can purchase a health upgrade or increased sword power. (The prices increase for each subsequent upgrade, though.) Finally, you can block an enemy's attacks and counter them in a way that is similar to the console game, though the timing is a bit harder to pull off given the character model's less flamboyant combat animations. Lastly, we fought one boss, a circus strongman who swung a huge axe at us. When he embedded his axe in the ground, we had to approach and use our strong attack to hurt him before he could free his weapon. However, the requirements for the button timing and Altair's orientation to pull off this particular attack were a little bit fussy here for our taste. There are a few stylus-based minigames peppered throughout the core action. Assassin's Creed on the DS has got the art style (if not the graphical fidelity) of the original game down pat, with pretty expansive environments and that distinctive Middle Eastern aesthetic. Our limited demo version of the game doesn't include any sort of peripheral modes or features outside of the core storyline game, so we'll have to wait for the final version to see what else is in here. Altair's Chronicles comes out next week, so we won't have to wait long.
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| It's quiet in here. Can you hear the ECHO? |











