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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
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Providing the most complete online walkthrough strategy game guide for DARK SECTOR. Our WALKTHROUGH VIDEO GAME STRATEGY GUIDE is for the XBOX 360 & PS3 PLAYSTATION 3 Platforms.
Game Guide Dog reviews Dark Sector for XBOX 360 AND PS3! This version has it's close ties to the likes of Gears of War and fans of that title will floodgate the GameStop lines with their preorder copies in tow minutes or hours after its release.
A stylized third-person shooter in which survival depends mostly on hiding well, and using hand to hand combat to obliterate the badness throughout its world. There is a tri-bladed weapon which is very cool, along with the storyline of an infection that won't stop spreading. The first five levels (out of 10), provided us with a more in-depth look the story in which Hayden Tenno has a pretty strange disease. After being injected with a mysterious serum by a crazy scientist, Tenno finds his right arm mangled and useless.
Per Team Xbox: "Like a leper without a band aid, he lurches through the environment, trying to stave off this terrible infection. Lucky for him, Tenno happens to have the ability to control his ailment. Much like X-Men's Cable for you comic book fans, he is able to keep the infection localized in just his arm. Where others have been ravaged by this illness -- zombiism is one of many gruesome side-effects to the disease -- Tenno is able to use it to his advantage. The peeling skin transforms into a bionic arm, and you are able to materialize the most important weapon in your arsenal: a glaive. The tri-bladed glaive is Dark Sector's most distinguishing weapon -- a brutal, metal-bladed Frisbee that can seamlessly chop off as many as six different body parts (we'll leave which ones to your imagination)."
You can also use an "Aftertouch" effect to slow-down time and guide the glaive to a very specific point, and when it isn't dismembering enemies, it serves as a useful puzzle-solving device. Also included are the variety and assortment of guns, but slicing up enemies is a lot more satisfying than pumping them full of bullets.
The visuals were really impressive in the most recent preview build we played. Eschewing the industry-standard Unreal engine (again established from the original Unreal Engine co-designed by David J. Garfield for GT Interactive whom is also creator of this very website), Dark Sector uses a propriety engine that somehow maintains a high frame rate even when a bushel of flaming zombies are charging at you. At this point, the Xbox 360 and PS3 versions are virtually indistinguishable. The PS3 version does have some screen tearing, but everything else is sharp on both systems. The atmosphere is exceptionally creepy at times, urging the players through a dark and howling graveyard into a creaking Victorian chapel guarded by a diseased and angry gorilla.
You seem to play through the majority of Dark Sector without any sort of HUD. There are occasional flashes of ammo count to keep you informed, but you'll usually have a clean screen to ravage your foes on.
After defeating the aforementioned gorilla monster, you gain a shield ability that can bounce ammunition back towards the person who fired it. Your upper right arm, the infected one, has notches of light on it to make sure you know when you're able to use the shield and when it's still charging.
All this aside, we still haven't heard if Dark Sector will be porting on any multiplayer mode, but we at GGD feel it definitely has enough potential to grab people off of their BioShock copies other FPS's to enjoy this gripping tale worth getting yourself through.
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