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Published : January 29, 2008 |
Author : JASON MAHONY | |||||||||
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Providing the most complete online walkthrough strategy game guide for DRAWN TO LIFE. Our WALKTHROUGH VIDEO GAME STRATEGY GUIDE is for the Nintendo DS Platform. The Online Walkthrough Game Guide is located here: The "GameGuideDog" Reviews Drawn to Life: A game in which you get to design your hero and his environment sounds like a great idea, but, hang on, if the game turns out to be bad, does that mean we've only got ourselves to blame? Better give it a ten, then. No, that's not my effort, sadly. Mine's much worse. And, yes, you can fill your world with crudely-drawn genitalia, God bless. The RPG parts take place in a hub village of cutesy animals viewed from an overhead perspective. They're relying on you as the Godlike creator to step into the wild to seek out the missing pages of their magic book and rescue trapped villagers. Heading off on these missions leads to the game's 2D levels, tackled with gusto by your noble hero / walking penis. Unfortunately, the worthwhile drawing concept is let down by some rather ropey platforming action. Levels are somewhat uninspired, reminding us of the doldrums of the Amiga era. Jumping feels too floaty, and shooting imprecise. More irritating, you can't save mid-way through the longish levels. The action becomes something to push through to follow the story rather than to enjoy in its own right, and even jumping on a pair of wonky breasts doesn't improve it. It's a bit of a shame because, as said, it's conceptually a good idea that at least encourages some form of creativity. If they had found a way to improve the platforming, or just focused solely on the RPG adventure parts, we could have been looking at something a lot better.
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| It's quiet in here. Can you hear the ECHO? |













