|
|
Published : February 20, 2008 |
Author : JASON MAHONY | |||||||||
|
|
|||||||||
GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for LOST ODYSSEY. This precise WALKTHROUGH GAME STRATEGY GUIDE is available for you right in your members area and compatable for the XBOX 360 Platform. GameGuideDog's Walkthrough Strategy Guide is located here: _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
Lost Odyssey is about its characters, not about its plot. In fact, the main story follows a more or less predictable path, pitting you against a villain you spend half the game knowing very little about. No, it's about self-discovery and the timelessness of the relationships we develop. Kaim and his immortal companions unlock memories during the course of the game, and they are presented in simple but effective sequences in which the memory is recounted via stylized text, accompanied by pretty static images and subtle music cues. It makes for a good amount of reading, but if you skip past these memories, you will miss the game's most touching and heartfelt moments. The main story doesn't often reach those same heights, and a good number of the game's countless cutscenes ramble aimlessly and end up feeling like filler. Yet Lost Odyssey's concluding hours, as predictable as they are, make you feel, and that alone makes this a saga worth experiencing. This yarn takes place in a fully realized fantasy world in the midst of revolution both political and magical. On your journey you'll certainly see your share of clichιd caves and forests, but there are plenty of beautiful vistas to behold: rocky seaside cliffs, looming castles swarming with mysterious spirits, and portside towns with colorful cobbled streets. Lost Odyssey's art design clicks, from Kaim's lazy strand of hair to detailed enemy-character models. The depth-of-field blurring that stuck out in Blue Dragon is used more subtly and to greater effect here, particularly during the game's most dramatic scenes. On the technical side, the game isn't quite as strong. The framerate is inconsistent, and the game hitches noticeably during gameplay and cutscenes, even during onscreen events that wouldn't seem to tax the Unreal 3 engine, such as the map overview that occurs prior to region transitions. You will also experience some loading times between areas and before cutscenes, and while they are semi-frequent, they aren't excessively long.
|
|||||||||
|
|
|||||||||
|
| It's quiet in here. Can you hear the ECHO? |













