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Published : February 08, 2008 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for GHOST SQUAD. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo Wii Platform. "Ghooost Squaard" intones the intro to AM2's light-gun shooter, like some quirky old Norfolk boy, inviting us to shoot members of the dismal Norwich City team for its failure to beat League One lightweights Bury in the FA Cup. Still, there's always mid-table mediocrity to play for, eh lads? Moving onto more serious (and, ahem, relevant) matters, Ghost Squad is one of those delightfully old-fashioned first-person on-rails arcade shooters that has belatedly been fashioned into a Wii Zapper-compatible home version. Having realised what a perfect platform the Wii is for all these old point-and-shoot titles, SEGA is busily porting several of them to celebrate that fact. And as well it might, because in terms of precision and accuracy, light-gun-style games on the Wii feel absolutely spot on, as we found out recently with Resident Evil: The Umbrella Chronicles - with or without the plastic housing of the Wii Zapper. Ghost Squad hinges around the premise of a United States platoon of specialised soldiers which "leave no trace". Uhuh. What, apart from the dozens of dead bodies and the smashed up furniture they leave in their wake? Who would ever know? Shootspeedkilllight Except those hundreds of bodies, you mean? On top of that the game adds little melee interludes where you have to quickly react to nasty men trying to punch or knife you in the face (how rude). Time slows down briefly, allowing you a brief window of opportunity to strike back by pressing the action button and pointing to the appropriate place. It all adds a pleasant degree of variety. Also helping the case for its defence, Ghost Squad offers a handful of branching paths throughout each level (save the hostages or disarm the bomb, for example), making it initially fun to replay to check out what happens elsewhere. In fact, more paths unlock the more you play it, and to really see all there is to do in the game you're most likely going to have to play it an obscene number of times (each level has 16 difficulty levels to wade through), by which time, of course, you'll be thoroughly bored with it. But can you blame it? AM2 designed it to be a quick-fire arcade blaster, and that's exactly what it still is. If that's what you're after, you'll be happy: the controls are slick, the gameplay's tight and fun, but those after a more weighty (and far better looking) light-gun challenge had better jog on and seek out Resident Evil: The Umbrella Chronicles instead. Charmyclunky Ever wondered what became of The Village People? Priced out As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money. Over time that won't be an issue as it finds its merry way into the bargain bins, but the fact remains that there are better games of this type already available for the Wii. Ghost Squad falls firmly into the 'one for hardcore fans of the genre' category, and should only be approached on that basis.
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Great article, thanks for the help, and glad I signed up! :)
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