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Published : February 20, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for LOST ODYSSEY. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the MICROSOFT XBOX 360 Platform. GameGuideDog's Walkthrough Strategy Guides are located here: _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
The first, and perhaps least important, is the guard system, in which the front rank of characters create a barrier that protects those located behind them. Not that unusual in an RPG, but here it's formalised, with the barrier in question given a name and some hit-points, to make its impact on your strategy more obvious. More important is the second feature, the skill system, because it goes some distance to alleviating the sort of fatigue traditionally engendered by random encounters. One of the best things about Lost Odyssey is the rapid pace of character progression, with almost every random encounter yielding some new achievement - mainly because of the way the skill system works. Characters learn skills either from other characters or from equipping items, and generally it only takes one or two encounters for at least one of your characters to learn something new. What's more, the sheer variety of skills to learn, and the limited number that can be equipped at any one time, lends the combat system an ever deeper, more rewarding complexity. You'll need to wander round town talking to people, before rifling through their belongings to acquire money and items. Those are the mechanics. As for the story, during its better moments it scales emotional and narrative heights that many other games simply cannot match. The plot is so essential to the appeal of the game that it's impossible to go into too much detail without ruining the experience, but it's fair to say it contains the usual mix of geopolitics, warring states, political intrigue, and magic technology. It opens up in a pretty linear fashion until there comes a point at which it dramatically splinters, taking off in various different directions. It's unconvincing in some places, and finds itself home to many familiar failings - brattish kids, over-emotionality, and too many twee bits (especially at the end of the second disc, which consists of a good ten minutes of people crying about someone you have little reason to care about) - but it also contains moments of unparalleled magnificence. And the women have massive, barely-concealed, breasts. And that, really, is the reason that Lost Odyssey manages to overcome its many flaws. If you just fundamentally don't like the genre, then there's a chance that Lost Odyssey will fail to convert you. If you're too attached to the sorts of innovation introduced by the likes of Final Fantasy XII, there's a chance that it's just too old-fashioned for your cutting-edge tastes. But if you've got the patience to sit through its slow build-up, and if you're open-minded enough to allow it to transport you, then it will take you to places that other JRPGs haven't even dreamed of visiting.
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| It's quiet in here. Can you hear the ECHO? |











