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Published : February 18, 2008 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for Naruto: Path of a Ninja. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo DS Platform. GameGuideDog's Walkthrough Strategy Guides are located here: _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=
If you've watched any of the animated episodes or have been reading the comics, you're already familiar with much of what happens in Path of the Ninja. When the game opens, Naruto, Sasuke, and Sakura have just finished their training at the Ninja Academy. As full-fledged, albeit lower-level, ninjas they now have to go out and perform missions to earn their keep. In the comics and cartoons, these missions send Naruto and his friends through the five lands of the world and ultimately put them up against some deliciously evil ninja villains. The game is organized in similar fashion, except that you have to do a great deal of role-playing-game-style item collecting and experience leveling in the meantime. Random, turn-based battles let you trade jutsu attacks with monsters and other ninjas. In battle, you can change the formation of your party members to enhance their defense or strength as a group. You can also perform team jutsu attacks, provided you've taken the time to bribe Naruto's friends with candy, sushi, and ramen during your travels. Those little wrinkles are nice, but they don't bring much strategy to the battlefield. If you've spent a ton of time in the wild leveling up your characters, your attacks will be strong, and you'll win. If you haven't, you'll lose, and you'll need to fight some lesser baddies to build your stats first. Either way, you'll participate in thousands of repetitive turn-based battles during the 20 hours or so that the game lasts. As for the story itself, the missions tell you where to go and guide you through each section of the world in order. There isn't much reason to stray from the "path," though you can add some spice to the overall quest by checking previously visited areas for special scrolls, which unlock secret characters and rare jutsu magic. Suffice it to say, people who have played dozens of role-playing games over the years will be probably be bored by Naruto: Path of the Ninja, because it is repetitive and brings absolutely nothing new to the table. However, that doesn't mean Naruto fans won't have a good time. All of the characters, story scenes, attacks, and magic abilities depicted in the game have been ripped right out of the Naruto comics and cartoons. The towns recreate numerous locations and scenery features that fans will recognize, and you'll constantly find yourself running into secondary characters that make in-jokes referencing events that happened all the way up to the beginning of the Shippuden story arc. If it looks like a Game Boy Advance game running on the DS, that's because it basically is. About the only obvious upgrade the game received in its transition from the GBA to the DS was the implementation of touch-screen support. You can use the stylus to guide Naruto's movements in the world and to select menu options. There's also a scribbling minigame that appears when you cast certain jutsu magic abilities. You must scribble fast or draw specific shapes to increase the damage output of the attack you've chosen. The characters on the show have to make hand signs to use their magic, so it's kind of neat that you have to do something similar in the DS game to be more effective. Naruto: Path of the Ninja isn't something that diehard RPG nuts will enjoy. It's formulaic, it's repetitive, and it's technically a GBA game running on the DS. However, it still manages to deliver enough of the franchise's atmosphere that fans who have been waiting forever to finally be able to play through the story on the go will probably feel like they got their money's worth out of it.
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