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Published : February 04, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for PURSUIT FORCE: EXTREME JUSTICE. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the PLAYSTATION 2 (PS2) AND PLAYSTATION PORTABLE (PSP) Platform. Extreme Justice is one of those slightly apologetic sequels, a sort of "sorry, this is the game you were supposed to get first time around". Thankfully, it retains the killer hook from the first Pursuit Force - that there's an elite police unit that believes the most efficient way to combat organised crime is to wait for crimes to take place, chase down the perpetrators at reckless speed and then jump onto their car, shoot them and grab the wheel. It's a brilliantly demented concept, but the game itself was let down by lacklustre execution and a horribly wonky learning curve. When Kristan reviewed it almost exactly two years ago, his enthusiasm was dampened by the "horrible driving experience and some tedious difficulty spikes". Back for round two, it's a relief to see that some of the complaints have been addressed. The handling is noticeably better, which immediately nudges the whole experience closer to making good on the throbbing promise of its cool premise. There are now twelve vehicles to commandeer and, while the handling understandably varies from hovercraft to motorbike, you're never left feeling as out of control as the first game. This instant playability is helped enormously by some cracking visual touches, creating a crisp, colourful arcade-style world for you to blaze through. From the bright cartoon characters to the solid, inviting courses, the whole experience has the sort of engaging have-a-go sheen that Sega's 1990s arcade cabinets used to boast. Given that the game basically plays like an improved Crazy Taxi, that's hardly surprising. Shooting down a helicopter during another sluggish on-foot section. Urgh. Bring the cars back! As well as more vehicles, Extreme Justice has been filled out in other ways as well. There's now a full cast of Pursuit Force characters and a tongue-in-cheek action movie plot. These characters are included for more than just between-level exposition though. New recruits will join you in the field, bringing their own expertise to the mission. Preach, for instance, is black. Did you guess that he's huge? And gruff? And carries out heavy weapons work? What a surprise. Other members of the team help out by riding along with you, either lending an extra gun or leaping to enemy cars and hijacking them. For all the clichιs present in the characters, in terms of gameplay it's a solid idea and one that helps keep things fresh as the missions tick by. That's the icon to show you can leap to a nearby vehicle. Alternatively, just plug away with your weapon from afar. The more you play, you come to realise that the clunky difficulty spikes from the previous game are unfortunately still here, lying in wait like cobras in the sock drawer. There are 50 "cases" to plough through, and even on the easiest setting the game starts to become a grinding frustrating somewhere around the tenth. Time limits are squeezed stupidly tight, enemies are just a little too quick to reappear, while the dreaded escort missions and on-foot shooting sections occur more frequently than you'd hope. That initial rush of arcade joy starts to evaporate all too soon in the glare of such annoyances. It may seem churlish to moan about a game having too much content, but when the size of the game becomes a daunting and repetitive chore, the balance has gone askew somewhere. Help from the new Pursuit Force recruits is actually welcome, and has an appreciable impact on the gameplay. Extreme Justice is certainly a better game than its predecessor, and has a lot more variety in terms of play modes, but it can't help falling prey to some of the same complaints. So it's hooray for the stuff that's been fixed, fluffed up or otherwise filled out, but disappointed boos for the way the game builds up so much goodwill and then pizzles it away with fussy objectives, tough checkpoints and an awkward learning curve all over again. Pursuit Force remains a great idea in search of the right execution, and there's clearly a fantastic arcade game in here absolutely bursting to get out, but it's still not there yet. Not quite.
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