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Published : February 24, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for Puzzle Quest: Galactrix. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo DS, SONY PLAYSTATION PORTABLE & PS3, MICROSOFT XBOX 360 Platform.
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The story (if you really need one) is set in the far-distant future, after mankind has colonized the stars. Four gigantic megacorporations are now running the galactic show, and one of them has gotten a little too big for its collective britches by conducting some unknown experiments that will potentially have dire consequences for mankind. If all this sounds a little vague, it's because D3 reps wouldn't go into specifics on the storyline (or most aspects of Galactrix, actually). We do know you'll play as a novice pilot who will become more skilled and powerful as you get closer to discovering, as well as vanquishing, the secret of the nefarious experiments. A ship-building system will let you customize your fleet to take on different battle conditions. What we can tell you is that Galactrix's core puzzle-based gameplay will be eminently familiar to anyone who played even a few minutes of Puzzle Quest because the Bejeweled-style match-three gameplay of that game is fully in evidence here. But there are a few differences. First, the tiles are now hexagonally shaped and arranged in a corresponding hexagonal grid, which gives you more than four sides surrounding the board. That might not seem like a big deal until you figure that gravity itself can play a part in the way the pieces fall. If you're fighting a match in orbit around a planet, the planet's gravitational pull will cause the pieces to always fall downward. But if you've engaged your enemy in open space, where there's no gravity, new pieces will slide in from whatever direction you made your move (due to momentum, natch). The basic contents of a puzzle board in Galactrix are quite similar to those in Puzzle Quest. You're matching three of a kind of various tiles colored red, yellow, green, blue, purple, and silver. Red, yellow, and green correspond to your weapons, engines, and ship computer. Mechanically, they act like the mana you used in Puzzle Quest because they'll power the various weapons and abilities of your ships in battle. The only special ability we got D3 to talk about was disruptor, which will prevent your opponent's shields from recharging for a few turns. Blue tokens will recharge your own shields when you match them. Purple ones represent "psi power," which sounds a bit like the experience tokens in Puzzle Quest. However, your psi rating will also directly affect subsequent minigames and non-player character interactions outside of battles. Silver tiles are for intel; the more of these you match, the more scuttlebutt and information you'll be able to collect as you travel from one star system to the next. Lastly, the attack tiles (represented by skulls in Puzzle Quest) have evolved here. They're now numbered, and the base damage you do by matching them will be a sum of the numbering on all the attack tiles you've matched.
We got to see Galactrix on the PC, where it's looking sharp in high resolution. Versions are also confirmed for later this year on the Nintendo DS and Xbox Live Arcade. Disturbingly, D3 wouldn't confirm a PSP edition of the game. That was disappointing to us because we preferred the PSP version of Puzzle Quest for its mix of portability, as well as superior graphics and music over the DS game. However, Infinite's official Galactrix page still lists a PSP version in development (as well as a possible OSX port), so we'll cross our fingers. At any rate, Galactrix looks and sounds like an intriguing follow-up to Puzzle Quest, so we're excited to get our hands on it for ourselves--whatever platform we end up playing it on.
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| It's quiet in here. Can you hear the ECHO? |











