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Published : February 08, 2008 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for Ratatouille. THE ONLY GUIDES FOR PS3 XBOX 360 AND PC ANYWHERE FOR THIS TITLE!! This precise WALKTHROUGH GAME STRATEGY GUIDE is available for you right in your members area and compatable for the PC Sony PS2 PS3 PLAYSTATION 3 AND MICROSOFT XBOX 360 Platforms.
Online Walkthrough Located here (in the members area): http://www.wonderdogsoftware.com/GUIDES_7/RAT.htm I must admit, I was a little apprehensive about reviewing this. I hadn't seen the movie and here I was playing the game. Pixar's animations are always an event, this one especially, being the next one from Brad Bird, director of the excellent The Incredibles. I wanted to go into Ratatouille fresh. I didn't want to spoil the experience by learning the plot through in-engine cutscenes and level goals when the silver screen experience lay so close to hand. Still, what could I do? I had to obligingly follow my reviewer's oath and get stuck in. I needn't have worried. There was a reason for this game coming out a couple of weeks before the movie's release. Having done my fair share of movie license reviews, I should have known by now that this would bear little relation to what actually happens in the film. True, I know how the story ends and I know where it's set, but I still know nothing of the journey; the dialogue, the humour, the characters, and what makes it sparkle. Ratatouille the game doesn't so much follow the plot of the movie as get stuck to its shoe and dragged helplessly along. There's not much you can really do with the tale of a rat turning his hand to cookery in a Parisian restaurant. A Cooking Mama-style game where you probably want to avoid the sultanas, maybe? No, THQ has followed tradition and plumped for your bog standard platformer. A jump and climb adventure in a rodent-sized world with minigames to partake in and dozens of charms (read: coins) and tokens to obsessively collect just because they're there. I don't give a rat's ass Each of the levels culminates in a 'boss battle' in which you must run towards the screen to escape your pursuer. That kind of thing was pretty irritating back when Crash Bandicoot did it on the PSOne ten years ago. Here it's equally so, especially when you combine inevitable deaths with the fact that they seem to drag on far too long. Dog meets rat. Dog eats rat. Fetch the rat poison Will the film increase the sale of rats the way Finding Nemo did with fish? Will they survive better after being flushed down the toilet in six months? Incidentally, this being the 360 review, getting every Achievement isn't as simple to do as you'd think. This is the kind of game in which you get AP for doing things rather than doing them well. However, there are certain rooms and areas you gain access to throughout the game with hidden charms to collect. If you miss a few, though, you can never go back, forcing a restart of the whole game. No matter your view on Achievements, that's pretty mean and sloppy design right there. It point towards a general mediocrity beneath the Pixar polish. There's no real sense of involvement with the story. Missions are completed without really knowing why, and like most games of its type, it's more of a brainlessly compulsive collect-a-thon than anything else. Competent in its own right, playable even, but deep down as nutritionally void as the popcorn you'll scoff while watching the movie.
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| It's quiet in here. Can you hear the ECHO? |












