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Published : February 20, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for SILENT HILL ORIGINS. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the PSP SONY PLAYSTATION PORTABLE Platform. GameGuideDog's Walkthrough Strategy Guide is located here: _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= Sometimes you have to back to go forward, or at least that seems to be the rationale behind Climax's somewhat by the numbers take on the Silent Hill franchise. Origins acts as the starting point for the entire series, taking us back to events before the 1999 PlayStation classic and helping to shed a little more light on the mysteries surrounding this fog-bound town. The latest unfortunate to run the gauntlet from twisted apparitions, bald, headless bovine and manic showroom dummies is Travis Grady, a lone trucker who finds himself almost running over a young girl on a rain swept night. But rather than drive on and be thankful for this piece of fortune, he chases after her, and finds himself the latest poor unfortunate to try the handles of 900 locked doors in Silent Hill. Like everyone else who find themselves wandering this doomed place, crippling memories of a troubled past come flooding back, and so begins another chilling jaunt through a series of hellish locations and scenarios before he can resolve matters. No doubt mindful of remaining faithful to the series' legacy, Climax pays such close attention to the ingredients of the first three Silent Hill games that it's basically an unapologetic homage to them. As such, it makes very little attempt to innovate, or take the series forward to any meaningful degree whatsoever, so as long as you're cool with that, you'll get on with Origins just fine. For those of you who've already tired of the increasingly dated formula, though, it's time to move on - nothing new to see here. Condemnation Hands free: Incredibly, Travis also had room for a TV, toaster, 4 hammers, a drip stand, rifle, shogun, pistol, and other random tat upon his person. As for armed combat, your infinite backpack also allows Travis to pick up a service pistol, shotgun, rifle and others, and dish out the pain more effectively than trying to swish a jagged bit of wood around. With an auto-aim system, all you have to do is point and shoot, regardless of how helpful the dynamic camera angle is being. It's just as well, really, as you'd have no chance of getting a shot on target otherwise. But, as with all survival horror games, exceptionally limited ammo forces you to pick and choose what you want to blast into chunks - and, in most cases, you're often better off just running past your slow-moving adversaries until you face-off against the inevitable boss monster. Sometimes, though, if you let a monster get too close, or one takes you by surprise, you'll find yourself having to hammer the X button to fend them off. Yeuch. Get the balance right And given the game is very much a reprise of everything Silent Hill fans have already experienced several times over, little old-school design decisions like badly spaced save points make it slightly less fun than it could be. Numerous times, I found myself having replay large sections because I overlooked saving it before a facing a particularly dangerous part. Why on Earth could they not have introduced automatic checkpointing pre-boss fights, for example? Being faithful to the gameplay, puzzles and combat is one thing. Being faithful to old school flaws for the sake of authenticity is misguided at best. Fog off: draw distance has never been an issue with Silent Hill games. Just can't get enough While Silent Hill Origins cannot offer its legions of fans anything they haven't seen done before (and done better), it still represents a solid stop-gap release, and is worth checking out if you're a series die-hard with a desire to fill in some gaps in the story. And even if you're not an aficionado, scary, intriguing survival horror titles such as these don't come along very often - least of all on the PSP. Although it's easy to dismiss Origins as a rather needless stop-gap release, viewed in the context of the platform, it's a quality offering that fans of survival horror should check out.
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| It's quiet in here. Can you hear the ECHO? |











