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Published : February 05, 2008 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for NIGHTS: JOURNEY OF DREAMS. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the Nintendo Wii Platform. Star Trek:Conquest is a single-player game of galactic conquest featuring a blend of strategy and action set in the Star Trek: Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy and then engage in all out starship combat in real time action. Star Trek: Legacy is a video game released by Mad Doc Software for Microsoft Windows based PC and Xbox 360. The game, a strategy/action game, was published by Bethesda Softworks. It was originally planned for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek. In the game, players control a federation starship in combat against various races from the Star Trek universe. It was released for the PC on December 6, 2006 in North America, and was released on December 22, 2006 in Europe. The Xbox 360 version was released on December 15, 2006 in the US and December 22, 2006 in Europe. Fan and critical response to the PC game was strongly negative while reviews for the Xbox 360 version are slightly higher. The PC version received an average vote of 4.8, and an average score of 58.0% on the GameRankings website.
Single player
DC Fontana and Chester, the authors of the game's plot, gave an interview on IGN, posted November 29, 2006, in which they reveal that the storyline incorporates the split between the Vulcan and Romulan races, known as the Sundering. The eras that are covered in single player mode are: Jonathan Archer (Enterprise NX-01 - Enterprise)
PC In addition to the linear campaign there is a skirmish mode that is partially customizable; the player can choose his or her enemies, but not the ships they use.
On the 15th of February 2007, Bethesda released a second patch, this patch performs some major repair work to the game engine, correcting numerous issues that caused access exception violations on most Windows PC system, as well as correcting memory leaks and graphic issues that had been bogging down the game. More repairs were attempted on the multiplayer component of the game as well, increasing the speed of which players can connect to or establish multiplayer servers as well as repairing numerous glitches and exemptions in information required to host and join a multiplayer game. However, serious work is still required as many issues which gamers had previously reported, still have not been addressed and numerous users still complain of the same access exception violations not being resolved with the latest patch.
Xbox 360 Gameplay for the Xbox 360 is similar as that of the PC version, though no update was required for the game to play.
PC version General Additional complaints found in many reviews cite a buggy and slow multiplayer mode, the non-customizable skirmish mode, a universe without true 3D maneuvering capabilities, a lack of any way to change the control scheme, poor AI, and sub-par graphics. These issues are focused on in turn below. Additionally, a mission based on Star Trek II's fight of the Enterprise against Khan's ship--displayed at E3--was left out of the game, even though video of this mission appears within the game itself.
Many gamers found the control problems especially galling, as there was considerable hype by the developers saying "Star Trek Legacy would be an epic game with easy to use controls." Indeed, the game controls cannot even be reassigned to different keys on the keyboard. Nearly all reviews of the PC game have lambasted the controls: IGN called the game's controls "the first and most frequently occurring aggravation," while Action Trip said "one of the most annoying aspects of the PC version of Star Trek Legacy. [Is that] It suffers a great deal from unresponsive and unintuitive controls". Gamespot noted that "What will make you pound your head in frustration are the controls, which are a nightmare to learn". Players who are left-handed and use a left-handed mouse or use peripherals for disabled gamers have that much more difficulty or simply cannot play the game.
Many PC players felt that the game been ported from Xbox 360 as an afterthought, resulting in the significant control problems with mapping the console control to a keyboard, and in the game having much less depth than was expected for a normal PC game. Indeed, the short manual for the PC game has several "tips" that are written for an Xbox 360 controller.
Additionally, the game lacked collision detection and had seemingly random reactions to ship collisions. Gamespot referred to the game's "bumper-car physics," saying that "If a starship runs into anything, such as another vessel, an asteroid, or even a ridiculously out-of-scale planet, it just rubs against it and then moves on". IGN noted that "objects that collide simply repel each other, sometimes sending each other off in oblique directions, sometimes autopiloting to a new heading, and sometimes simply warping to a new facing altogether." Indeed, although Bethesda's website claims that Legacy features "fully realized nebulas, wormholes, planets, and stars", the "pint-size planets" are almost the same size as the ships, and when ships collide with planets, they simply bounce off of them. Action Trip said in its review that "Another mystifying fact about Star Trek Legacy.. is the painful lack of more solid collision detection.. Seeing the Enterprise bounce off a nearby planet like it was made of rubber...killed the ambiance". Players are unable to move their ship in any direction but forward (i.e. reverse is not possible) and motion was restricted to four preset speeds: All Stop, 25%, 50% and 100%.
Settings could also not be changed within a campaign. To change the settings the mission had to be exited, the settings changed at the main menu and the mission restarted. Settings cannot be saved in the game in any way and must be reset each time the game is started.
The discrepancy between the PC and Xbox 360 version reviews can be viewed as a result of the game having been originally developed for Xbox and then ported to PC. The Xbox 360 version also does not contain some of the control problems of the PC version, which had resulted from mapping the controller onto a keyboard, and also the major problems with game compatibility encountered with the PC version. The reviews for the Xbox 360 version are much higher because of the easier gameplay. Game Chronicles gave the game a 9.1/10 (the highest rating for the game). "The command interface is incredibly intuitive, which totally surprised me. I was expecting some massively complicated command structure (like in Lord of the Rings), but it only takes one mission (the tutorial) to catch on". Gamespot gave the game a 7/10 "All five Star Trek series and captains tied together into one game; captures the grandeur and feel of star trek combat; iconic starships are modeled in good detail." The biggest difference between the two versions of the game is "The Xbox 360 controls are quite a bit more convenient than those on the PC. For one thing, the controls are actually all accurately documented in the manual and the game dialogues. The left stick controls the pitch and yaw of your ship and the right stick controls the camera. After just a few minutes of play, you'll find the whole arrangement very easy to manage."
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