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Published : February 18, 2008 |
Author : Chrissy Snow | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for UNCHARTED: DRAKE'S FORTUNE. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the SONY PLAYSTATION 3 Platform. GameGuideDog's Walkthrough Strategy Guides are located here: _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= Having released four Jak games in as many years (and four Crash Bandicoot games before that), it's hardly a great shock that Naughty Dog wanted to do something completely different on PS3. But the surprise is just how different Uncharted is compared to anything it has done before. Gone is the Day-Glo cartoon cuteness and coin-collecting kleptomania of old, and in comes an action-adventure which sits somewhere between the architectural beauty of Ico and Prince of Persia: Sands of Time, and the combat intensity of Resident Evil 4 and Gears of War. Far from being just another Tomb Raider, Uncharted, at times, feel like a wish-list of all the best bits of your favourite action games of the past five years. Of course, Naughty Dog's Evan Wells and his friends probably wouldn't admit that, preferring as they do to talk of Uncharted as more of a homage to classic action hero romps, but whatever the 'tributes' this fine game possesses, it all adds up to arguably the finest PlayStation 3 exclusive yet. Draking it in The lone on-rails shooting chase sequence: dumb fun, but how can blowing up endless goons in jeeps with a grenade launcher not be maximum fun? The first thing that Naughty Dog absolutely nails is the way Drake moves. Thanks to some revelatory motion capture techniques, every physical interaction with the world feels fluid, satisfying and as natural as anything I've played. This assured sense of physical presence breeds confidence in your ability to pull off quite complex and daring manoeuvres - whether the gameplay is focused on combat situations or pure adventuring aspects. That ability to leap around from behind a pillar and roll between cover points is handled brilliantly, with all of the flexibility of something like Gears of War, but a far far greater degree of intuitiveness. Jigsaw falling into place Rarely has pulling off headshots with a crappy pistol felt this satisfying. You won't even want to use the AK47 half the time. It probably sounds a bit dumbed down, but it just makes the whole thing so much more playable and far less of a frustrating ol' heap of trial and error. Another nice touch during your leaping and climbing is the way the camera often tilts towards an appropriate angle on your behalf to help steer you in the right direction. So many games in the past would frustrate the hell out of you by giving no clear clue on where you were supposed to be heading, whereas Uncharted seems to actively want to keep you immersed and entertained instead of wandering around cluelessly clicking or jumping on everything in the vain hope of it being the right path. And if, even after all that, you're still a bit stuck, the game's in-built hint system gives you the option of being prodded in a particular direction, or, simply, what to do ("shoot the barrels, moron," it might as well say at one point) by hitting L2 after a few minutes of wandering. Fortunately, such tips aren't always complete give-aways, more in a gentle 'stop faffing around and get your arse over here' kind of way - again, similar to Gears of War with its 'press Y to look at this' approach. Very much a good move, I reckon.
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