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Published : February 03, 2008 | Author : Chrissy Snow
Category :

XBOX 360 WALKTHRU STRATEGY VIDEO GAME GUIDES: YOUR WALKTHROUGH IS HERE!

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Chrissy Snow
I started playing video games, and now I play them for YOU!! Tell us what games we need guides for!!

GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for UNREAL TOURNAMENT 3. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the PC PS3 AND XBOX 360 Platforms.

The marketing motto for Unreal Tournament III seems to have been something like "simplify and improve", at least if you listen to Epic's bossmen speak their brains. They've told us that they wanted to take the best features from all the previous games and make it faster, tighter and (presumably) more macho. Or maybe that's just fallout from the enormous success of Gears Of War...

Anyway, does this approach work? Is the heaviest of the heavyweight arena shooters still boxing spectacular? And has the actual formula for play really been simplified and improved, or simply dragged from the crypt of yesteryear bolted on to a new graphical superstructure?

Okay, let's start with something fundamental to shooters: the "feel". Oh, holy crap that's subjective: I could have started with the gametypes, or the number of weapons, but no, I have to go and pick this unreasonably impressionistic topic. The reason why I want to start with that is that no matter what ideas you throw into a game, if the feedback loop of player to controller, to screen and back again isn't satisfactory, then it's not going to be any fun to play. It was this very confluence of input and output that meant I preferred Quake III to Unreal Tournament in the original 2000AD battle for FPS dominance. UT3 seems to have done little to alter the overall acrobatic feeling from previous games, but it doesn't seem much faster than 2004. Does it? It's at this point that I have to go back and playing UT2004 to check... Erm... hmm. Hard to say really - it's very similar. After playing months of Team Fortress 2 and ETQW both games seem fast and responsive. What is obvious is that things like the rockets fly faster, and the pace of the vehicular game has been pumped up enormously. You die a hell of a lot easier in UT3, but at the same time so do your enemies...



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