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GAMEGUIDE: FRONTLINES: FUEL OF WAR WALKTHROUGH STRATEGY GUIDE (XBOX 360 VIDEO GAME HELP FAQ)

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Published : January 29, 2008 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...

GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for FRONTLINES: FUEL OF WAR. Our WALKTHROUGH GAME STRATEGY GUIDE is for the MICROSOFT XBOX 360 Platform.

Game Guide Dog plays the first mission from the single player missions. It starts out with an in-game cinematic showing a Western Coalition helicopter flying through a battlezone and containing members of the "Stray Dogs" team along with a embedded reporter. A quick cutscene of conversation between helicopter passengers is cut short due to an attack on the chopper by Red Star Alliance enemy forces. After killing off a number of the soldiers on board the game switches to first person mode and puts your character right in the thick of things as you fight off the enemy as they storm the wrecked helicopter remains. You get some help from the the AI controlled survivors of the crash but it's mostly you and your futuristic assault rifle as you shoot at the hordes of hostiles. After you secure the crash site you are sent to secure other areas of the map (a oil refinery as it turns out) via locations displayed on your HUD. Your final objective in your first single player mission turns out to be rescuing the reporter who was on board in the first place. Of course things are never easy as you have to also kill enemy forces who want to keep you from heading to those points. Forces not only include foot infrantry but armored SUVs and even a massive tank that you can take out with an available anti-vehicle rocket launcher.

Visuals are handled by Epic's Unreal Engine 3 (A Hybrid Engine of the original Unreal Engine designed partially by non-other than GameGuideDog.Com's owner David J. Garfield who ported the MS DirectX components for GT Interactive back in 1996!) and its clear Kaos Studios is using the advanced features to the hilt here. The single player level in the game is a massive outdoor location and Kaos has made certain elements destructible, which means that sometimes cover for yourself and the enemy doesn't stay up for very long. Character and weapon models, especially facial animations are first rate as well.The Xbox 360 port that we played the single player mission on did have some cases of the jaggies but we will put that up to the early build we got to play (the game just entered its alpha development stage).

We also got to play two multiplayer maps from Frontline during the press event as well. One map ran on Xbox 360 dev kits and was a relatively smaller level centered around a bombed out cityscape. We got a chance to try a number of the game's multiplayer classes, from snipers to assault to anti-vehicle and more. People will be able to customize their weapons load out with various items and even choose among one of four sub-classes to further customise your character, from the ability to call in air strikes to controlling drone units. The second multiplayer level, which ran on PC machines, depicted a much bigger and more open outdoor level where we got the chance to steer the massive future tanks for ourselves. Kaos Studios is promising to have over 60 weapons and vehicles in the final game and their concept of "frontlines" on the map (hence the title) that turns the normal control points of the Battlefield series into more of a real war front that each side tries to push into the others territory.

Besides the PC and Xbox 360, Frontlines: Fuel of War is also scheduled to ship for the PS3 as well. When asked about the possiblity of having PC and Xbox 360 players fighting against each other in multiplayer battles via Microsoft's Windows Live service we were told at the press event that was indeed being looked into but nothing final has been decided. Overalll our brief hands on time with the game showed that it had lots of promise and that even with the game still several months away from its scheduled release date (summer-ish/fall-ish is the goal) it was a lot of fun to play. Look for more info on Frontlines in the months ahead of its completion.



 

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