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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for UNIVERSE AT WAR: EARTH ASSAULT. Our WALKTHROUGH VIDEO GAME STRATEGY GUIDE is for the MICROSOFT XBOX 360 AND PC Platforms.
Game Guide Dog reviews Petroglyph's new sci-fi slant: UAW which is set in a universe where the Earth has been invaded by the Hierarchy, a battle-hardened, pillaging species who has set its sights set on our dear planet. Enter the Novus, a race of sentient machines and self-professed nemesis of the Hierarchy. Finally, add the Masari, a supremely technologically advanced race that has lain hidden beneath the Earth's cold, silent waters for centuries, now arising to wipe out Earth's invaders. You have the opportunity to play as one of the three factions.
Veterans of the genre will recognize that one of the issues that arises with many RTS titles is having enough differentiation between the available factions. If the playing the factions feels too similar, then a game loses some of its fun factor and a large huge chunk of its replayability. UAW has addressed this potential issue quite admirably, as the three factions in the game really do require different gameplay strategies in order to maximize their potential. 'Tactical Dynamics" is the name of the game here. This term refers to the strategic versatility inherent to each of the three factions. It essentially means that you will be able to work battles from more than one angle at any given time.
UAW features resource gathering, tech trees, unit caps, and powerhouse hero units like many other titles in the genre, and in this sense it fits neatly within the ranks of some of its predecessors. Its "Scenario" and "Skirmish" modes will also be familiar to vets. However, where it most differs is in the extent of its customizability and distinctiveness of its factions.
The Novus use energy-based attacks and mechanics coupled with high maneuverability on the battlefield. For instance, once you have the appropriate infrastructure set up, you can beam compliments of your forces very quickly from one position on a map to another using energy towers. Neat,huh? The trade off for the Novus' agility and innovative transportation system is their relative vulnerability, so they're not built to take a beating and are more likely to be used in hit-and-run operations.
On the other side of the coin is the Hierarchy, who employ slower, more potent weapons in battle. While they don't have a central base, they boast mobile walkers that have upgradeable hardpoints. Their relative hardiness and mobile powerhouses make for a heavier hand of pain in battle, but they easily be overcome by the hit and run attacks at the disposal of the Novus.
The Masari are a sort of intermediary of the previous factions, a nice mix of mobility and power. This accomplished by switching them to either Light or Dark mode, which offer bonuses to damage and defense respectively. The downside to switching to Dark mode is that your flying units are grounded while it's in effect. However, strategic use of this ability could turn the tide of battle in your favor.
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