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Published : October 28, 2007 |
Author : Chrissy Snow | |||||||||
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GAMEGUIDEDOG'S: CALL OF DUTY 4: MODERN WARFARE Walkthrough (VIDEO GAME STRATEGY GUIDE X360, PC, PS3)
GAMEGUIDEDOG'S ONLINE WALKTHROUGH GUIDE LOCATED HERE: PC gamers feeling jilted by Treyarch's casual snubbing of the PC platform with last year's Call of Duty 3 (PS2, PS3, Xbox, X360, Wii) are no doubt relieved by the return of series creator Infinity Ward, which has retaken the reins for Call of Duty 4: Modern Warfare, its first game since the well-received Call of Duty 2. With its latest game, Infinity Ward has dropped the World War II setting for which it is known, in favor of a fictionalized but painstakingly realistic modern setting. You wouldn't think so, with the Xbox 360 the only platform to have gotten access to COD4's multiplayer beta, and publisher Activision showcasing the Xbox 360 version nearly exclusively at events and expos. So it was a change of pace to hear Collier announce that Infinity Ward will be releasing a single-player PC demo this week, with no word yet on an Xbox 360 (or PS3) version. Collier also announced that fan-favorite composer Harry Gregson-Williams, known for his memorable work on the Metal Gear Solid franchise, has provided the game's musical score. Apparently, one journalist had already correctly identified the unannounced musician based on bits of the game's soundtrack. After Collier's address, I sat down to play through two missions of the game on PC--where, it must be said, the game and its series still feel most at home. Don't Rock the Boat From the arrival by helicopter to the quick, stealthy infiltration of the cargo hold, every movement of the small squad feels highly and appropriately controlled. "Rules of engagement, sir?" asks one squad member before the mission begins. "Crew expendible," an officer replies ruefully, with well-done voice acting whose rough British accent gives the response a satisfying edge. Precise chatter is constantly thrown out among the squad members, driving the fairly simple mission forward--"Corridor clear! Check right!" your squadmates relay in quick, hushed shouts--and providing believable AI teamwork. Sleepy ship crew members on patrol simply don't stand a chance. All the while, the mission is being punctuated by bursts of thunder and lightning which briefly illuminate the scene in stark silhouette. After apparently reaching and securing the mission target, something goes wrong sooner than expected and the gameplay switches from brisk, tactical play-by-play action to a frantic escape. The gentle rocking of the cargo ship turns to violent lurching, jerking the screen almost sideways at time. It's a satisfying shift. This is all highly atmospheric and graphically impressive, with the game running at maxed graphical settings throughout. A stealthy dxdiag revealed that the demo machines boasted quad-core Xeon CPUs at 2GHz armed with GeForce 8800GTX video cards and 3GB of RAM. On those machines, I was able to turn the video resolution up to the monitors' native 1900x1200 without suffering negative framerate effects. War is Hell In stark contrast to the highly-controlled cargo raid, this mission is more wide-open, with you and your squad attempting to secure a pinned-down M1A2 Abrams tank dubbed "War Pig" in the middle of an intense guerrilla firefight. Hostile and friendly gunfire erupts from seemingly every window and doorway of every ruined, crumbling building in the city, and in many cases routes to the next checkpoint are ill-defined. It is all extremely chaotic. You can never stay in one place too long, lest too many enemies get a bead on your position and rain down grenades (which you can toss back at them if quick enough on the mouse) and heavy fire. The opposition seems essentially limitless, so you must continually avoid staying in one place too long while also ensuring your path is at least free enough of enemy fire to make your next sprint survivable.
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| It's quiet in here. Can you hear the ECHO? |











