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GAMEGUIDEDOG'S: SUPER MARIO GALAXY Walkthrough (VIDEO GAME STRATEGY GUIDE WII)









Published : November 10, 2007 | Author : James Wallis
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James Wallis
WDS Article Author, Frontiers Nerd, Star Trek Geek, Console Inventer Wannabee...
Review:
GAMGUIDEDOG'S ONLINE STRATEGY WALKTHROUGH GUIDE IS LOCATED HERE:


In galaxy they give you a universe. Nothing is rationed here - not ideas, not space, not colour. Levels spin off into infinity, whole planets are built just for the sake of one joke or one puzzle. To describe any of them in detail would be to rob you of the hoots of delight and the whimpers of trepidation that will squeeze out of you when you see them for the first time, but the level names tell you all - there's the dusty and the gusty, the freezeflame and the flipswich. You'll drip drop to a sling pod, hurry scurry to a sweet sweet, loopdeloop to a deep, dark, melty molten space junk toy time. It's a whole new language of impossible, unstoppable delights.

The pure platforming levels are often spiced up with arrows which flip the direction of gravity. This, terrifyingly, is one of the simpler examples.
Where's the sky? Where's the ground? Dimensions come and go as the game slips in and out of 3D and 2D with little warning and no reservations. Gravity flips and switches - on, off, one way then another way. It would be the game most guaranteed to give you vertigo, if at any point you had any clear idea which way down was. Instead, you just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving. Somehow, through it all, the camera doesn't break sweat. And somehow, through it all, you're never lost and never confused. If you've seen Fred Astaire dance on the ceiling in Royal Wedding, or Jamiroquai sliding into Virtual Insanity, then you're well prepared for Mario's new galaxy. You may also want to schedule another lap of Portal's mind-benders, just to be sure you're warmed-up for his total disregard for the recognised rules of physics. You'll blow bubbles, de-louse giant bees, race rays, skate through the stars, climb towers that don't exist and battle giant robots, all without a second thought.

Mario can simply jump from one smaller planet to another, relying on gravity to suck him in to land.   It's simply stupifying.

Need more to see what we are talking about?  Here's a video clip of the game to see for yourself!  



 

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