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Chrissy Snow
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Get the game walkthrough guide for : Prototype for PC XBOX 360 AND PS3. Absolutely all online walkthrough strategy guides are right here!
Coming this June, this FPS puts you in the middle of it all stands Alex Mercer. Like so many of his fellow citizens he's been infected by a virus, but this articular strain has given him special shapeshifting powers. He can "consume" other people and take on their appearance and abilities. He can turn his body into a weapon - transforming his arm into a giant claw, for example, or causing huge spikes to burst out of the ground and impale anyone standing in the wrong place. And he has parkour-style movement skills, including the ability to run up buildings, jump between skyscrapers, glide for short distances and, best of all, skid along streets using dead bodies as human surfboards.
All this might be quite a laugh if Alex wasn't being hunted down by Blackwatch, the military force established especially to deal with the effects of the virus. And if he could remember who he was, and knew where his missing sister was, and why and by whom he's been infected. To find the answers Alex must consume people, thereby gaining access to their memories.
'Not a morality play,' says Radical. 'No kidding,' says world. Ansell explains that when the game starts out New York is relatively peaceful and Alex has only learned to use a few powers. Later on martial law is introduced, and by the time you're into the third act it's a three-way war between you, the military and the infected. By now Alex should racked up enough evolution points to unlock a host of special abilities. These points are awarded for attacking enemies - you get nothing for killing the innocent, though there's always the option.
"It's an incentive system. If you go after the real enemies of the game, the military and the infected, you'll get evolution points," says Ansell. "But you can be bad if you want. With this game we're trying to create an anti-hero, someone who's not black or white. It's up to the user to determine the shade of grey. This is not a morality play; it's a power fantasy."
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