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Published : November 03, 2007 |
Author : James Wallis | |||||||||
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GAMEGUIDEDOG'S ONLINE WALKTHROUGH LOCATED HERE:
We here at Wonderdog Entertprises wishing to properly review for the GameGuideDog's forums letting everyone know about all the cool stuff we found in Hellgate London. Unfortunately, Hellgate: London is one big mess. The game takes place in 2038, in a Hell-ravaged London, though, honestly, save for a few locations, it could be anywhere in the Northern hemisphere. The locales are about as bland as they come - honestly, if you've seen one bombed-out street, you've seen them all. The sewers/train tunnels all look the same. The train stations all look the same. The Oblivion-ripoff Hell-ternate reality levels all look the same - yes, I know Hellgate: London was probably developed without foreknowledge of The Elder Scrolls IV, but it's out there, and comparisons will be made. Granted, Hellgate isn't supposed to be a graphic marvel, but Diablo II proved you don't have to look boring, even in 800×600. The beastiary is varied, and attack in different ways, but the endless combat, while entertaining in the aforementioned Diablo games, feel like a chore here. If that weren't enough, the townspeople are over-the-top goofy, which spoils the mood of this sort of game. Worse, the voice acting makes you want to punch your monitor. There are six classes, and while all of them play differently, levelling is singularly unexciting. For instance, the Marksman gets grenades he can't control and are useless, set-up shots in which he kneels to fire further, and so forth. Yawn. While it's cool that every class plays differently - the Marksman is FPS-like, the Guardian is Diablo-lite, etc. - there's only six of them with limited range. Blizzard's Diablo games were hack-and-slash masterpieces that captured the essence of the computer RPG -- kill monster/loot corpse/kill more monsters -- and presented it in a slick, addictive package that has had legions of fans awaiting a new sequel for years. It took Flagship Studios, the home of a group of ex-Blizzard developers, to answer that call with Hellgate: London, an action/RPG that aims to be as compelling and addictive as its spiritual forebear. With the game's release this week, the GameSpy team strapped on our armor, loaded up our mystical rifles and focus generators and hit the streets of Ol' Blighty to check the game out from every possible angle. Check back every day as more of the secrets of Hellgate: London are unveiled.
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| It's quiet in here. Can you hear the ECHO? |












