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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for GOLDEN COMPASS WALKTHROUGH GAME STRATEGY GUIDE on all Platforms.
Online walkthrough guide located here: http://www.wonderdogsoftware.com/GUIDES_1/TGC.htm
Despite this one positive, The Golden Compass feels like an unfinished title. Chapters are disjointed and the attempts at narrative segues between scenes and tasks are a mess. Often you'll find a huge plot element has apparently occurred between one scene and the next but the game failed to mention it, a big issue for a game so religiously based upon the narrative progression of the film. Added to this is a litany of niggles and flaws that reveal how rushed the game actually was: levitating puddles, character's lips that fail to move when they are talking, different voice actors to those in the film (confusing as you hear both thanks to the interspersed film clips), lines of dialogue that clip, unnecessarily fussy button inputs (for example, hit Y to get on and get off ladders), the five seconds it takes to call up your journal to check what you're meant to be doing next, as well as what is comfortably the worst stealth level ever committed to code.
The ideas aren't all bad and on paper this must have sounded like a rich and promising game. However, the game far overreaches itself and the coding, visuals and execution of those ideas is comprehensively unpolished. The problems with The Golden Compass are, of course, symptomatic of wider problems with the cancerous videogame tie-in genre. Trying to turn each narrative scene from a film into an interactive game is an exercise in wrong-headed futility. While movie studios continue to want a tie-in videogame hitting shop shelves on the same day that the movie itself hits cinemas, the quality of these games will never improve. Had the game had another six months to a year of development time, many of its problems and rough edges might have been smoothed and the score below perhaps doubled, a fact that will bring little comfort to either the development team or little Timmy this Christmas.
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