Mass Effect 2 Walkthrough Strategy Guide for PC and XBOX 360
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Mass Effect 2
9.0 User Score:
Publisher: Electronic Arts
Genre(s): Action, Role-Playing Game
ESRB Rating: M (Mature)
Release Date: January 26, 2010
The Mass Effect trilogy is a science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren's evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril. [BioWare]
What The Critics Said
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Despite all of the ways Mass Effect 2 is more engaging to play and explore, after 35 remarkable hours it was the characters that stayed with us Game of the year in January? Oh, go on then. [Feb 2010, p.112]
X360 Magazine UK
Both an astonishing RPG and confident shooter, Mass Effect 2 is daring, shocking and often awe-inspiring in its use of choice. This is the future of storytelling in videogames. [Issue#, p.85]
Official Xbox Magazine UK
It's mature: not because of profanity or nudey bits, but because it tackles complicated themes without telling you what to think. Having already sunk a distressing number of hours into ME2, the second this sentence is finished we're firing it up and exploring the rest of the universe.Read Full Review >
Mass Effect 2 is the perfect fusion of the shooter and RPG genres. When you're not playing it, you wish you were. When you are playing it, you can't imagine doing anything else. Engrossing, captivating, stunning. Roll on DLC, and Mass Effect 3.Read Full Review >
Mass Effect 2 delivers the best experience of its kind in this generation-and considering I haven't been able to stop thinking about it since I finished my initial 39-hour playthrough a few days ago, a lower score would feel disingenuous. From its mechanics to its writing to its presentation, Mass Effect 2 is the kind of game that justifies gushing clichιs and superlatives. I can't recommend it highly enough.Read Full Review >
Games Radar (in-house)
Mass Effect 2 strikes a perfect balance between intense shooter action and gut-wrenching drama, set in a richly textured world on the brink of destruction. It's a must-own for science fiction fans, who will love exploring the depths of the galaxy and fighting to save humanity.Read Full Review >
We can't do anything but to celebrate another masterpiece from Bioware, a game that has never been so close to perfection. If you have not upgraded your PC yet, it's time to do it; if you you needed an excuse to buy an Xbox 360, now you have one. Not to play this game would be crazy.Read Full Review >
Perhaps BioWare's greatest success in Mass Effect 2 has been taking a complex RPG and making it effortless to understand, play and enjoy on a constant basis, because it has done this in a manner that should prove utterly essential to veterans and newcomers alike, and more than enough to suggest Mass Effect 3 will be the most important game in BioWare's history.Read Full Review >
Planet Xbox 360
My journey with Commander Shepherd opened up a new view of what this form of entertainment can do, and allowed me to emotionally connect (and care) with the virtual characters on my television screen. The dialogue, story progression, graphics, soundtrack, controls, and presentation are all well above what so many other games of this genre are offering these days... PlanetXbox360.com has never given a perfect score, until now.Read Full Review >
The fluid systems -- the navigation, the combat, and the quick-fire missions -- combine to make Mass Effect 2 an RPG that challenges the genre conventions. The superb emphasis on character development, the gripping plot elements and big-budget presentation aren't too bad either.Read Full Review >
It's the way that Mass Effect 2 expands upon the narrative established in the first game that marks a true breakthrough for interactive storytelling.Read Full Review >
Mass Effect not only is the best RPG of this generation, but also an excellent action game that will appeal a broader audience. It's one of those few titles that we'll still be talking about in many years to come.Read Full Review >
If you liked Mass Effect 1 to any degree whatsoever, you'll definitely love Mass Effect 2 with its improved combat and AI, and cinematics and storyline sans the glitches we all know and hate from ME1.Read Full Review >
Cheat Code Central
I commend the development team at BioWare for all the hard work that went into making this title not only shine but feel both familiar and completely fresh at the same time.Read Full Review >
There's just so much here to experience, and it's all uniformly excellent in execution. BioWare has delivered on its promise to let us affect this massive world through our actions, and you can bet that we'll be playing this one through several times in anticipation of how it all pans out.Read Full Review >
It's incredibly personal while still retaining a sense of epic sweeping scale. The combat and mission design are outstanding. The visuals, voice acting, soundtrack, and direction are miles ahead of the competition. Perhaps most impressively, Mass Effect 2 manages to fulfill its incredible ambition while only suffering from very few technical hiccups.Read Full Review >
Quotation forthcoming.Read Full Review >
Overall, Mass Effect 2 is a title that everyone has to experience. As fun as the first title was it did have its own share of issues. It's refreshing to see a development team take in all of the criticism from their previous title and use it to improve upon their concept for the sequel.Read Full Review >
Mass Effect 2 is much more than a game. It's an ominous sci-fi-mystery-action-epic that continues to provide thrilling moments around every bend.Read Full Review >
Official Xbox Magazine
Mass Effect 2 overcomes its few gameplay weaknesses with a fantastic weave of dynamic combat, lavish presentation, and engaging character and weapon customization. But for all the myriad improvements that make Mass Effect 2's visuals so appealing and its combat so exhilarating, it's ultimately the way it moves us that makes it so memorable. [Feb 2010, p.56]
Right now I'm even salivating at the prospect of finishing up all of the extra content.Read Full Review >
Mass Effect 2 is an amazing RPG with an unbeatable cinematic feeling and a history and characters simply astonishing. This is a game that demands to be played by every Xbox 360 user because it's the very definition of what Next-Gen wants to be.Read Full Review >
Computer and Video Games
Mass Effect 2 has quality oozing from every facet of its makeup. If you're patient enough to hop from tactical combat to immersive role-playing without a blink, then you'll discover that Mass Effect 2 is a wonderfully engrossing quest that's deep yet suitably streamlined and incredibly cinematic.Read Full Review >
Mass Effect 2's greatest strength once again falls upon the beauty of its universe and the carefully interwoven character dramas underpinning the action. It's a fascinating and hugely enjoyable experience that serves not only as a reminder of how wide the valley between a 'great and an 'excellent' game actually is, but why BioWare is still one of the most vital and important developers out there today.Read Full Review >
On most levels it's hard to fault Mass Effect 2; this is a sequel that polishes many of the original's faults, tightening the combat and turning the screw on Shepard in the fight to save humanity with an impressive flair. Those already in thrall to BioWare's magic will fall in love all over again with a game that's got the sweep and stagger of the very best sci-fi epics.Read Full Review >
When Mass Effect 3 rolls around to bring this tale to its finale, I'd really like to see BioWare strike some sort of happy medium between the clumsily executed RPG mechanics of the first game and the stripped-down shooter feel of this sequel. But even with its simplified mechanics, ME2's story makes for a compelling odyssey.Read Full Review >
Xbox World 360 Magazine UK
Mass Effect 2 may not have quite the depth and consequences of Dragon Age - although it's impossible to tell, as both games contain so many variables - but it's the more polished and confident of the two. It is arguably the best RPG of recent years, and as a standalone game, a sequel, and a lead-in to the final part of the trilogy, it's an unqualified success.Read Full Review >
Once this intense and action-packed role-playing game pulls you into its orbit, you won't want to escape.Read Full Review >
An improvement on just about every aspect of the original game, with the exception of one tiny aspect; the very final battle. Mass Effect 2 sees BioWare's approach to the role playing genre evolve beyond anything they've worked on previously, and gives us a glimpse of how both RPGs and shooters will begin to merge in the years ahead.Read Full Review >
With the first instalment, BioWare built a universe of words a deeply convincing multicultural sprawl you could read about without ever quite getting to touch. Here, you're inside it from the start and the view is often dazzlingRead Full Review >
For me this game has so much going for it, from the great maps and textures, to the inventive physics utilized in mechanics of the movements that it really goes without saying that I like a lot of things about this game, so let that be said. While it's confirmed that conversations can drag on a petite speck while put up against with your regular videogame, the more you mean physically in the trial and trial in the experience, the more you start to benefit from the cast members in the experience, and the minus you resent having a petite natter. Game developers have to feed their families and well, if the project isn't the maximum, they have to build it like it is and believe in it. I can escort that much here. A petite investment of time in the Mass Effect world goes a sustained way, as it starts to grind down the resistance you might have towards the cast, the storyline and the serious tone of the entire machine.
Therefore there's the principal feature to consider that this title lacks a fragment and feels 'rushed'. Maybe the biggest misconstrue is that the experience tries to pitch you into that world too sturdily too soon. Really one of the biggest drawbacks and the controls don't help much either. For paradigm, putting you in the confusing labyrinth of the sanctuary experimental in the experience more than likely does not help obtain you in at all, with far too many non-plot-based missions existing to your sooner than you've got a factual soubriquet of what the central game's all roughly speaking.
You can plainly squander hours only this minute wandering around the central sanctuary 'city' sooner than it even dawns on you to acquire on with the central expedition - and with so many cast members to network with, you might credibly presently have spent roughly speaking 15 minutes of the first only some hours of the experience firing a gun in anger. Apart from it's probably not as unpredictable as it at the outset sounds. With a speck more prodding from the experience to move things along, it would have categorically helped obtain more colonize into what it's verily roughly speaking, to be more precise, than only this minute leaving you to your own strategy, trudging around a space city chatting. Perplex in tweaked behaviours for round about of the existing areas makes the game replayable which is a plus. As handy as the menu (and map) regularity becomes, at rejection stage does BioWare break to explain this to the contestant. Contestants of slighter patience would surely transfer up, and that's a humiliation.
It doesn't seem to be ill animated is what I mean. Once you verily acquire to grips with what Mass Effect wants from you, it all slots into place brilliantly. You've in the main got the opportunity to go rotten and make sure of all these petite non-essential sub-missions in various far-flung corners of the galaxy, in preference to or check out your journal and make out wherever to controller to then.
It doesn't have to be so stubborn, but so therefore again, it gives round about replayability due to this. Once you've stage set your avenue, you in general acquire dropped into the earth in your six-wheeled Mako vehicle, drive around for a speck and blast in the least Geth you draw closer over.
It's a step up from the versions that came out over years in this genre that are so very very similar. Feeling like a Halo out-take, it's all a speck counter-intuitive to control (and answerable to create the camera freak out if you go noteworthy locations it more than likely does not like), but with a built-in gun and instrument gun, it's often a entire bunch easier and more valuable to take out massive turrets and rocket-wielding Geth troopers than difficult to make sure of it on-foot. Considerably often, though, you don't verily have a span, and you'll be unnatural to acquire out and take the bout to the Geth, bypassing security, opening gates in preference to or obtainable into buildings.
In tandem with this is how much you start to be bothered roughly speaking the cast members you take out with you. A special mention, too, should be made of the game's flexible multiplayer features. Exclusive of realising, you'll squander time tinkering with their loadout to create steady they've got the finest equipment potential, ensuring that each one has it own upgrades. And to be more precise, than only this minute being mildly awed at how pretty the experience is, each one new earth offers its own individual illustration treats - roughly of the artwork requirement surely among the finest we've been treated to. The facial factor is moreover, at period, unconditionally wonderful, and adds rejection end to keeping you immersed at some point in all the narrative segments. It does feel as thought the team has nailed that comfortable mid-point between objective realism and flat-out fun. Mass Effect 2 Walkthrough, Mass Effect 2 Strategy Guide, Mass Effect 2 Walkthrough FAQ (PC XBOX 360) In terminology of raw air, accumulation Effect is a experience that will verily acquire under your skin - not only this minute in the way that it creates a confirmed get the impression of place to the locations, but in many different ways, notably the way the tremendous soundtrack from Jack pile adds greatly to the get the impression of drama as it unfolds. As with a bunch of big-budget games of late at night, the hard work that have consumed into generating the entire machine as impressive and cinematic as potential haven't consumed to ravage. Assess Meer as the male Shepard, Seth unsophisticated as clown and Kimberly Brooks as Ashley are only this minute a only some of the voice-over highlights of a uniformly shrill apect effort from the cast.
That alleged, there's a feeling that BioWare was a petite too ambitious for its own blameless at period. Making a note of some other objectives that bugged me, the game had too many tedious tasks that started to become cumbersome. Roughly of the frame-rate issues, while not crippling, are certainly wince-worthy enough to create you wonder whether the experience is really prime. Halo 2/Gears of War-style quality pop-in is moreover predominant all the way through, and possibly shows roughly the limitations of the 360 not having a harsh floppy as standard. But that's not to say it doesn't also come with new tricks, new toys, and tweaks beneath the surface. Moreover, as has been pointed out elsewhere, only this minute why are the lifts so sloooooow all the way through this experience? Of course, not least increased emphasis on story here. The loading period aren't precisiely bad in general, but now and then the way you have to hang on for mundane things like that to go down are exotic, to say the least - not to reveal boring. Moreover, what happened to the AI? Largely of the time it's only this minute plain dim, only this minute lasting around waiting to be shot, in preference to or charging ridiculously at you. There's on no account the same feeling of satisfaction while you observe physically callous a strip through the hordes with barely in the least effort.
Unnatural to tumble towards a conclusion, I'd say that despite the niggles, Mass Effect is largely categorically a magnificent experience with an awful bunch obtainable for it - but one that more than likely does not considerably deserve absolute praise. For what it achieves in delivering a causing narrative and wonderful air, BioWare deserves a giant total of confidence, as there are only some games that draw closer anywhere go up to it in this regard. Rather than presenting the action with simple tiered menus, the game places you right at the heart of the events. Walkthroughs: Mass Effect 2 Walkthrough, Mass Effect 2 Video Game Walkthrough Guides The dialogue regularity, and the bearing it has on person missions and the experience as a entire is exceptional, tallying greatly to the possible replay regard. One of the more interesting underground tweaks is that the AI is now genuinely aware. Wherever it more than likely does not considerably smash into the assess for me is in the engagement stakes. Despite the flashier set-dressing, the pace of the game remains the same. Albieit it underpins the experience with all sorts of tremendous ideas that must to create it a deeper, more able and immersive episode, the austere veracity is that the minute-to-minute battle simply isn't as intense and linking as you'd expect from a experience in 2007. Finding the best combinations to see the results of weird mechanics seems to be half the fun. Pitch in roughly grumbles roughly speaking the somewhat unoptimised state of the frame-rate, quality pop-in and v-syncing terrors, and it's a experience that only this minute waterfall rapid of our expectations. An eight, in that case, but a blameless one...|
So, with standard two-stick, third-person controls, it's all pretty tranquil to follow to grips with from the rancid, but with a join of tweaks here and there to differentiate it from the standard run-and-gun fighting fodder. It does look nice though. One business you'll closely log in among all this gun-toting is that all of your armaments have infinite ammo, but with the trade-off of having to keep a close eye on the weapon's warm dissipation. Having to relearn a bunch of combo commands isn't always fun however. With the lower-level armaments, in actual, you can not a minute ago wander around spraying bullets and expect to follow away with it, so conflict turns into a encounter of fire and refuge, as you be taught to adapt to firing in steady, cautious bursts. The cross competition for the main style of this game has a bit of a tall order to overcome. If you don't, your weapon becomes completely unusable for ten seconds or otherwsie so - often with dire penalty if an villain is charging at you.
GGD Game Guide: Mass Effect 2 Walkthrough, Mass Effect 2 Walkthrough Handbook
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|It's quiet in here. Can you hear the ECHO?|