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Published : November 06, 2008 | Author : Chrissy Snow
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Chrissy Snow
I started playing video games, and now I play them for YOU!! Tell us what games we need guides for!!
Full ONLINE WALKTHROUGH GAME STRATEGY GUIDE FOR: CALL OF DUTY WORLD AT WAR.  Also known as Call of Duty 3. This precise WALKTHROUGH GAME STRATEGY GUIDE is now available for you right in your embers area and compatable for the Sony Playstation 3 PS3, PC, Nintendo Wii AND MICROSOFT XBOX 360 Platform.  GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are absolutely the best gaming resource anywhere!

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A London press event over fifty years after World War II, and it's still being fought. At least for one last time, as this Call of Duty - reading between the lines - seems to be Treyarch's capstone to the period. And another battle quickly surfaces when I ask producer Noah Heller, who handles the game on the Activision side, about whether the developer feels upset about how they're viewed, considering they turned around the maligned Call of Duty 3 in less than a year. Do the angry internet men frustrate him?

"You know? I agree with them," says Heller. "People online shouldn't forgive us because we made an okay game in nine months. As a company, Activision made a decision to only give us nine months. And the consumer should be mad because development teams aren't given enough time to make games. I don't want them to turn around and say, 'You guys did fine with the time you had - good on you! Good effort!' but I would like them to come back and say, 'I'm not going to judge you based on that now that I know what you had to make that game. I'll give you a second chance'."

Perhaps the good thing is that, after all the doubt, Call of Duty: World at War actually looks like redeeming Treyarch's reputation. The press event ties in with the recent beta, as well as showing off the co-op parts of the game. "It's pretty late for a beta," admits Heller, "but what we get from it is a lot of background work - with our network and understanding where the traffic is going back and forth. Stuff we get from the beta may help with the patch, if we end up doing one, but probably more importantly for downloadable content."

The co-op play is the bigger change to the Call of Duty formula. Four-player multiplayer online, with a couple playable in split-screen, is a fundamental difference. I get to play a couple of missions, one from the push into Berlin towards the Reichstag and another in the pacific theatre. On one level, it's familiar - there's always been friends with you in Call of Duty, they just haven't actually been real people - but on another, it changes everything. It doesn't go as far as Gears of War or any of its followers in being heavily co-op specific, but there are multiple routes in certain areas. "We tried a couple of different things," says Heller, "like co-op puzzles where you have to come from this angle, and you have to come from this angle. It just didn't feel like Call of Duty. What we want is the red-shirts on your armies. We wanted them to be your buddies, not just some guy who comes in and dies."

So while we're dealing with a corridor shooter, it's a wider corridor to make room for your comrades. All the levels, bar two, can be played in this way. (One, because it's a sniper mission, and the other because it's the classic on-rails shooter aboard a machinegun-covered Blackcat or Toothrat or Bosscat or something. Which is a kind of plane, apparently).

At the very moment you dip your feet in World at War's multiplayer offering, the structure holding everything in place feels warm and familiar. For every kill, assist, and goal completed in battle, the game throws a handful of experience points your way to progress through a series of military rankings, each new level unlocking a new upgrade. Complementing holdover perks, such as extreme conditioning and martyrdom, are a smattering of new unlockables that fit within the framework of WWII weaponry. To name a few: shades gives you protection against the blinding effects of flares, gas mask reduces the disorientation suffered from chemical weapons, and flak jacket helps you withstand close-but-not-too-close grenades.

Despite the absence of modern technology, upgrading your guns remains a big focus of the leveling system. Rifle barrels can be done up with old-fashioned glass scopes and bayonets to offer some insurance against running out of ammo, while shotgun barrels can simply be sawn in half to provide an extra bit of thump for each blast. With the return of vehicles, you'll also be able to upgrade your abilities on mounted turret guns--perhaps none more effective than the water cooler ability, which reduces the amount of time it takes a machine gun to overheat.

Enhancements to the leveling system extend into the long term. Committed players who find themselves turning over the clock again and again by going prestige will now see a slightly more tangible reward for their labors. In addition to the flashy prestige icon situated next to your user name in game lobbies, you'll be given achievement points and gamer pics (or trophies and PSN avatars--take your pick) for compulsively climbing the military ladder. Of course, changes have also been made to very short-term rewards, with vicious packs of German Shepherds replacing helicopters as the third-kill-streak reward in battle (radar and air raids remain the first two).

If perks and XP are the familiar glue linking battles together, individual matches are where you'll see World at War sway more toward the unexplored. New gameplay modes abound, including a revamped take on War from Call of Duty 3. Teams play tug-of-war on a series of five flags, but Treyarch has introduced a momentum system where kill streaks increase the speed at which your team captures flags, giving you the opportunity to blitzkrieg your way through flags at two and three times the normal speed. But just as with the perk system, these additions live side-by-side with such CoD4 favorites as Domination and Ground War.

 

Check out this MP video GameGuideDog has 'fetched' and 'dug up' for ya: Call of Duty: World at War will place players into South Pacific and European theaters. It will utilize the same engine as COD4 and introduces co-operative play with up to four players online.



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