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Published : March 11, 2008 |
Author : Chrissy Snow | |||||||||
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GAMEGUIDEDOG.COM NOW PROVIDES A complete and best online walkthrough strategy game guide for: GOD OF WAR: CHAINS OF OLYMPUS. This precise WALKTHROUGH GAME STRATEGY GUIDE is/will be available for you right in your members area and compatable for the SONY PLAYSTATION PORTABLE (PSP) Platform. The ONLINE Walkthrough Strategy Guide is located here:
http://www.wonderdogsoftware.com/GUIDES_9/GOWC.htm _=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_= To serve the Gods, a warrior of legend must battle creatures of myth. Once a faithful servant to the gods of Mount Olympus, the darkness within Kratos has made him their fiercest enemy. Kratos rampages and ravishes once again. If you've played any of the PlayStation 2 God of War entries, you know just what to expect from God of War: Chains of Olympus. It looks like the PlayStation 2 editions. It plays like the PlayStation 2 editions. And considering that the PSP is, well, portable, that's a pretty impressive feat. But at the same time, the handheld title's similarities to the PlayStation 2 editions create some problems, especially for series veterans. While it's nice to have God of War on the go, it's hard to shake the feeling that you've played it all before. That's not to say developer Ready at Dawn just blatantly copied SCE Santa Monica's work on the past two games. A prequel set before the first God of War, Chains of Olympus features an all-new adventure--complete with a new weapon and some new abilities--so it's not enitrely familiar territory. However, the basic hack 'n slash gameplay--battling against countless waves of foes and big bosses--remains unchanged. Just as it was on PlayStation 2, you can't mindlessly mash your way through these encounters. You have to pay attention, knowing when to attack, when to dodge, and when a lengthy and unstoppable combo may not be such a good idea. Chains of Olympus remains true to the God of War formula. You'll spend a majority of the game battling enemies using Kratos' powerful attacks, while occasionally employing some smarts to solve a puzzle. Most of these puzzles are easy, consisting of such duties as pulling levers or slipping through hidden passages. As for the rest of the game, it's all about tearing enemies to shreds and smashing them to a bloody pulp. The surprise here, though, is how fluid the controls feel on the PSP. Without a second analog stick, you might think that Chains of Olympus would have a difficult time keeping up, but all of the functions work surprisingly well. Sony and developer Ready At Dawn cleverly utilize the PSP's face and shoulder buttons. You hold down the left and right shoulder buttons and nudge the analog nub to evade attacks, while alternating between other buttons to unleash Kratos' arsenal of moves. The game also has a sweet power-up system, requiring a trade-off of red orbs in order to expand Kratos' devastating move list. Other moves are also available, including a swift attack where he summons a demon and pounds the ground in explosive rage. In addition, Chains of Olympus' presentation is simply incredible. The visuals are stunning, with excellent animation, riveting backdrops, insanely good lighting effects and other nice touches. One highlight of the game occurs during a fog-laden stage in the city, where Kratos must work his way through with a torch. Watching these bits of fog break apart to the power of light is just plain awesome. Furthermore, the game maintains a thirty-frames-per-second speed, never slowing down or coming to a halt. The camera angles are well chosen, keeping Kratos and his enemies perfectly in view so you never feel like you're lost. It's just a great-looking game.
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| It's quiet in here. Can you hear the ECHO? |











