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Published : November 28, 2007 |
Author : JASON MAHONY | |||||||||
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GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for: Online walkthrough guide located here (in the members area): We have had many requests regarding this title, and gladly have once again pulled through for our very loyal members. The game's attempts at injecting a little drama that occur back at the castle between missions are pretty weak, too, restricting you to slight fifteen degree movement around a couple of rooms and some brief, needless discussions with a couple of cohorts. Each weapon is wielded with the same button presses. Annoyingly, they all break after extended use. It's an indication of Beowulf's confused approach. There was talk of extra effort being put in to elevate this above normal movie dross. Yet while the potential is there, it wastes it in a structure that never has the confidence to break away from linearity or do justice to the games it wants to ape. In fact, it doesn't take very long at all for the game to lay its cards on the table and show just that. Just ten minutes in you're thrown into a basic battle with a group of sea serpents in a scene oddly reminiscent of God of War's first level. Surprise, surprise - a Quick Time Event then rears its ugly head, and that trip down memory lane veers sharply into overused alley. Those awful Simon-Says sequences crop up everywhere. The best that can be said is that they're relatively short. The worst is that they don't just rely on tapping once; they're tedious button mashers too. Grappling with an enemy feels like you're doing the 100m dash in Track and Field, and one level - revisited a few times throughout the game - has you repelling the advances of some sultry devils in exactly this way until your finger hurts. Surely there would have been a better way of doing things?
Here's a video clip of Beowulf the Game from the PS3 version for you to enjoy:
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| It's quiet in here. Can you hear the ECHO? |












