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Published : November 08, 2008 |
Author : Chrissy Snow | |||||||||
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The only ONLINE: FAR CRY 2 WALKTHROUGH GAME STRATEGY GUIDE is now available only here at GameGuideDog.com. The Walkthru is cross compatable for the PC, PS3, AND MICROSOFT XBOX 360 Platform. GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are absolutely the best gaming resource anywhere!
Online Walkthrough Located here: http://www.wonderdogsoftware.com/GUIDES/FARCRY2.htm
We revisit Far Cry II since the release to re-iterate the reviews and remind ourselves why this was such a great idea, um, on paper. However, I still would stick up for the staff of developers who worked so hard on such a novel way of adapting the original into an exciting and versitle sequel, even if it 'feels' like everything we've seen before. Games have drawn you into worlds with a first-person passenger trip before - Far Cry 2's opening is, at best, a copy of a copy - but what's different here is the subtlety of the staging. There are no death squads executing people or smug scientific installations itching to go haywire. Instead there are realistic touchstones: the cabbie pointing out a distant plane and adding that it's the last one out for a while, or that near-miss down the road, given a quiet chill by the ensuing roadblock, where you aren't attacked or beaten over the head with exposition, merely belittled and slyly informed of the playground rules of this oppressive environment. Narrative subtlety is a quality that defines the game, yet it's not the only force at work. The tension remains, too, but it's tension of a different kind: Far Cry 2 needs its Africa to provide both a realistic backdrop of suffering and unreliability, where guns jam, cars stall, and there's always a human motive lurking in the shadows, as well as a combustible playground, where unlikely heroics turn the tide of a skirmish, and there are enough explosive barrels to keep even the most unhinged joyseeker happy. Inevitably, sparks often fly when the two agendas converge: this is an admirably serious FPS, yet one that struggles with its own identity. Technically, Far Cry 2 is a regular marvel, modestly hiding its achievements under the surface. From its sandbox, composed of miles of jungle, savannah and swampland, which requires only a single (albeit prolonged) burst of loading after fast travel or each restart, to the invisible ways the game's narrative re-stitches itself around your choices - the roles you choose not to play fitting themselves back into your story - these are the kind of technical ambitions which succeed only if you don't notice them. And you almost don't, with only the occasional hitch as you round a corner and a chunk of geometry is hanging in mid-air for a second, or when the game forces an obvious trigger point. The result is an authentic setting with an engine built to capture the particular light of every time of day, or spread unpredictable fire across its grasslands - sometimes useful, always deadly, and prone to getting comically out of hand. And then there's the story. Other games draw their inspiration from Seagal or Norris, but this is Heart of Darkness - a book with plenty of psychological intrigue, but very few flaming jeeps driving into a barn as you're comically mown down by a passing zebra. It's safe to say that adjustments have been made. Check out this video GameGuideDog has 'fetched' and 'dug up' for ya!
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| It's quiet in here. Can you hear the ECHO? |











