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GUIDES: MERCENARIES 2: WORLD IN FLAMES Walkthrough, MERCENARIES 2: WORLD IN FLAMES Strategy Guide PC PS3 XBOX









Published : November 11, 2008 | Author : Chrissy Snow
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Chrissy Snow
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Thanks to the game's recharging health system, you're practically invincible. Blessed with the ability to sprint around even at two points of health, if ever you're in danger of dying you can pretty much guarantee that running away for ten seconds or so will 'run off' those massive shrapnel injuries. With your health guaranteed to rise back up to 60 or 70 per cent in no time, you can simply return to the battle, pick off the stragglers and carry on unimpeded. And if not, the massive amount of health pick-ups scattered with staggering generosity will get you out of a jam. There's a fine line between removing frustration and completely removing any challenge whatsoever, which Mercenaries 2 doesn't so much cross as burn down and stamp on imperviously.

With the odds so stacked in your favour, chipping through the contracts becomes a tedious war of attrition as you make your way to another building you need to occupy. Rather than skillfully marshaling your forces and tooling yourself up with awesome levels of destruction, you can just run in like a supercharged Rambo, safe in the knowledge that even an RPG pointed at your face from three feet away can be survived as long as you sprint around the corner and wait for a few seconds. Meanwhile you call in reinforcements (by cycling through the d-pad and hitting the right trigger) and let them do a lot of the dirty work.

And if surviving being hit in the face by a rocket doesn't sound ludicrous enough, you'll love the approach Mercenaries 2 takes to hijacking the bigger vehicles such as tanks and helicopters. We can just about deal with the idea that a man could run up to a moving tank, jump on the top it, flip open the lid, drag out the driver, headbutt him and lob a live grenade into the cockpit. But any vague suspension of disbelief is shattering the minute you grapple a moving helicopter, remove the pilot, shut his head in the door repeatedly and jump in to continue the journey - mainly because it's yet another boring excuse to shoehorn a QTE into the game. While it might seem mildly amusing the first couple of times, this is not true of the third, fourth and beyond.

Sometimes, though, the game doesn't let you run around like you're in God mode, preferring that you unleash a 'bunker buster' or other type of aerial assault to remove a specific obstacle. But that's really about the extent of the external help you need. Things get more hectic and a tiny bit more strategic as the game progresses, but getting there involves an incredible number of completely unchallenging tasks in the interim. The chances are you'll never see the better ones.

In keep with The Law of Openworlds, Mercenaries 2 is also rammed with side missions, including some relatively enjoyable racing, target practice and destruction challenges, and even one involving winching crates within a time limit. If anything, these show the game in its best light, seeing as they generally veer away from its combat and AI, but there's only so much entertainment to glean.

Indeed, a lot of people will be tempted to compare Mercenaries 2 to the other crop of sandbox titles around, and in that regard Pandemic's effort falls short of pretty much all of them. Even two-year-old games like Just Cause, Saints Row and even GUN provide superior thrills, and in a sphere now luxuriating in the greatness of GTA IV and Crackdown, Mercenaries 2's poverty is particularly apparent. But it's not only openworld titles that Mercenaries fares badly against; it's most of the third-person action genre as well, and when your game is falling way short of providing the thrills of the likes of Army of Two, you know you've got problems.

Some might reasonably argue that the inclusion of 130 vehicles gives Mercenaries 2 the edge, which is a fairish point. They're all easy to control, too. The problem is that unlike, say, Battlefield: Bad Company, the context in which you use them is overwhelmingly uninspiring. Likewise, the satisfying (and visually impressive) ability to blow almost everything to smithereens is a novelty that wears off in light of the ruinously poor missions and catastrophic AI.

Question marks, too, hang over the wisdom of designing the game in parallel with the PS2 version. In so many regards it bears all the hallmarks of a last-gen title with upscaled visuals, like horrifically low-polygon, low-detail vegetation. Sometimes it threatens to look quite good, as in the massive close-ups of the lead characters, but there's always something to drag it down, in this case the goldfish lip-synching. Even at its best, the generic art style fails to make a positive impact, and while the engine provides a smooth gameplay experience, it's hopelessly dated next to the competition. It's hard to think of too many experienced gamers gleaning much enjoyment here, and on balance it feels like a failure.

Given its troubled, delayed development, hope remained that Mercenaries 2 would deliver on the series' promise. Instead, the usually reliable Pandemic has produced a game that not only fails to compete with any current-generation openworld, but somehow takes a backward step from the original. With uninspiring combat contributing to a succession of desperately poor missions, the only remaining question is whether the developer will get a third chance to rectify matters.

 


CRITICS CORNER:

90Variety
Innumerable games strive for a cinematic vibe, but most fail to pull it off when they take themselves too seriously and overburden the gameplay with content better left in movies. Mercenaries 2 is the rare videogame that gets the balance just right.

831UP
It won't light the world on fire, but this next-gen playground of destruction offers you tons to do (well, tons to explode), it's always enjoyable, and I dove right back in after the credits rolled.

83GameZone
There are not many surprises here, but there is a lot of action and a great deal of entertainment value. Bigger and more robust than its predecessor, Mercenaries 2 is a solid action-adventure ride that combines role-play elements, solid characters and a sense of fun.

83Game Revolution
Occasional hiccups or no, having this much open-world freedom to come at the enemy any old way you see fit is just too much damned fun.

82Worth Playing
It's a good game that's prevented from being great by sub-par graphics, a few too many bugs and an overall lack of any serious challenge. If you can look past these shortcomings, however, Mercenaries 2 offers a great deal of high-energy explosive thrills and seriously satisfying action gameplay that is well worth your attention.

80IGN AU
A heap of fun.

80GameSpy
Mercenaries 2 is a lot of fun if you don't get bogged down by its rough-hewn minutiae and relish the simple pleasures of blowing things up.

80GameDaily
World In Flames has a satisfying amount of destruction, whether you blow up an oilrig with a well-armed helicopter or bring down a building with C4 and gas tanks. It's engaging and exciting, especially if you play co-op.

80Game Over Online
All considered though, Mercenaries 2 isn't a complicated game to assess. It's a stupid action game in a long and storied tradition of stupid action games.

80Gameplanet
While a disaster on the PC, this game shines on the next-gen consoles. It's a back-to-basics title that allows you to destroy pretty much everything around you, and you'll have no end of fun doing so.

79Gamers' Temple
Mercenaries 2: World in Flames is a good game if you like to watch things go boom.

79GameTrailers
World in Flames delivers on what it tries to be--a high octane playground of destruction.

79IGN
For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would have been a great game. As is, it's still worth playing – and enjoyable – but falls far short of its promise.

78Play UK
It's a game with great intentions, but one that never lives up to its full potential. Nothing feels of suitable quality to really make the game world feel fantastic, and as such it falls short of all expectations.

77Gamer 2.0
The game is worth a rental and a purchase if you want to keep your destruction going. So if you're looking for a fun game, check out Mercs 2.

77DailyGame
Blowing stuff up with a buddy absolutely rocks, but the AI is anything but intelligent and the graphics are a bit disappointing.

76PSM3 Magazine UK
Technically weak and slightly scrappy but tons of simple fun. [Nov 2008, p.83]
75Meristation
Mercenaries 2 states itself as a third person shooter with a heavy destructive component. Venezuela is the chosen scenario where each and every weapon available will be put to a test to destroy everything in our sight. Freedom of movement, driving and destroying is total. Despite the in-game missions and assignments become repetitive over time, the enjoyment the game provides is high. Technically a run-of-the-mill, has some memorable scenes nevertheless.

75Electronic Gaming Monthly
It won't light the world on fire, but this playground offers plenty of things to do and destroy. [Nov 2008, p.69]
75Gaming Age
Mercenaries 2, much like their in-game avatars, succeeds by getting the job done with no frills and nothing more. To many gamers that just may be enough.

73Game Informer
I suppose it's fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn't stop me from expecting more.

72Cheat Code Central
Having to muddle through numerous menus to use the game's impressive airstrikes, travel all over the map to find work and shops, your inability to find a gun that fires straight, and a serious lack of challenge hamper what would otherwise be a fun and destruction-filled romp.

70PSW Magazine UK
Mercs 2 is disappointing because its execution doesn't live up to its ambition. Though big and bold, There's a feeling that you've played it all before. And you have.

70Jolt Online Gaming UK
Mercenaries 2 is arguably a bigger and more ambitious game than the original, but it feels less polished and less satisfying.

70Playstation Official Magazine UK
It's not brilliant, and it's not terrible. Instead, it hovers in a murky region between the two. [Oct 2008, p.90]

70Maxi Consolas (Portugal)
Non-stop action and an amazing destruction engine are the key elements in this sequel, even more ambitious than the original. And it's true that a few flaws, especially in the graphics and AI, spoil the final result, but the mindless fun it's all there. [Sept 2008]

70ZTGameDomain
Mercs is all explosions with little care given to the wrappings. The lack of real story actually keeps the game playable and in the future Pandemic may be better off forgoing the pretense of plot.

69PSX Extreme
It doesn't offer the most robust multiplayer experience, the visuals aren't sparkling, the audio is a mixed bag, and the gameplay isn't exactly cutting edge. But the scope of the game is commendable and there's certainly a ton of potential here - I just wish that potential received some polish before it was given to us.

693DJuegos
Only the unconditional fans of the most frantic and brainless action will find joy in World in Flames. Mercenaries 2 fails in its work to jump into the Next-Gen, and it΄s because of repetitive and clumsy gameplay. Abundant Bugs, little difficulty and short term boredom are the main negative points of a game that only shines in the destructive way.

68Game Chronicles
While the games action and explosive atmosphere are fun to behold the repetitive nature of the missions and mainly the glitches keep happening so repeatedly that enjoyment is fleeting.

60Edge Magazine
The good news for fans of 2005's Playground Of Destruction is that Mercenaries remains an absolute blast. [Nov 2008, p.92]

60Gamer.nl
Killing for money is almost as good as gaming for money. That's why Mercenaries 2 is in theory a great game. But three and a half years after the first Mercenaries there hasn't been much of a change. Even the same antique design flaws are still present. Nevertheless the sheer size of the game and ability to destroy almost anything makes up for a lot of ground.

60Ferrago
You can see the core of a decent game in here if you ignore the problems, albeit one that would be let down by uninspired mission design and a dodgy plot.

60Playstation: The Official Magazine (US)
It's an overly ambitious game that falls tragically short of its goals. [Nov 2008, p.76]

|60VideoGamer
Once you get past the terrible opening missions and start blowing things up with massive explosions there's a game here that is worth a look, but it's criminally unpolished and as such will leave many gamers rather unsatisfied.

60G4 TV
Mercenaries 2 won't entice those expecting glitch-free gaming, diverse missions, gritty realism, and cerebral combat. Yet for the run-and-gun crowd, it's escapist entertainment worth seeking out just for the sheer amount of chaos you can create within the colorful jungle setting. It's not long, it's not deep, but it's never boring, especially with a friend.

59Extreme Gamer
Overall Mercenaries 2: World in Flames is disappointing. There are a handful of noticeable bugs and glitches in the game, both in the cinematics and gameplay.

50PTGamers
Mercs 2 turns out as a disappointing action game, weak in all technic departments, be it graphics, AI or the dead at birth multiplayer. So much wasted potential.

50GameSpot
Mercenaries 2 is filled with bugs and glitches that are unacceptable in a retail release. Even if it were possible to overlook the broken elements, you're still left with abysmal AI, repetitive mission structure, unsatisfying weapons, and a huge world without much to do.

40NTSC-uk
It's unfortunate that so much of the game world is so irredeemably broken.


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