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Barbara Jean
Games, I LOVE 'em, consoles, Love 'EM. Handhelds, LOOOOVE 'em!! Video Game Walkthrough Guides you can't find? I write them for this site!!
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Get our game guides and support for: Mystery Case Files Return To Ravenhearst. These precise WALKTHROUGH GAME STRATEGY GUIDES is now available here and compatable for the PC Platform. GameGuideDog.Com is dedicated to helping gamers through games. We are confident our support and guides are one of the best gaming resources anywhere!Walkthrough located here: http://www.wonderdogsoftware.com/GUIDES/MYSTERRR.htm Mystery Case Files: Return to Ravenhearst is built around exploration and puzzle solving. The spine of the game is a point-and-click style adventure mode similar to the classic Myst set-up where you navigate the landscape by clicking the sides of the screen. Certain points of interest will change the cursor to a magnifying glass, while others will shine with a single white sparkle. Click everything, read the clues you find, and try using your inventory items everywhere it makes sense. The worst that can happen is the game will call you a "clicky-pants".
Hidden object scenes can be found around every turn and are shown as great masses of white sparkling stars. Clicking these takes you back to familiar MCF territory with a crowded room and a list of items to find. Once the list is complete you'll unlock a new inventory item that can be used in the adventure portion of the game. There's no timer, so you can kick back and scrutinize at your leisure, and the only punishment for frequent mis-clicks is the cursor spins out of control for a brief second.
A casebook keeps track of major points of your journey and automatically jots down bits of important information you receive. It also clues you in to things you may not have noticed on your own, so whenever the icon changes to an open book, be sure to crack it open and give it a read.
Analysis: A new Mystery Case Files game always stirs up some excitement, but Return to Ravenhearst really deserves the hype. First of all, the game is beautiful. The setting is rich with atmosphere and every scene is painted with dark and spooky undertones. Small animations add to the liveliness of it all, such as bugs crawling on the walls or leaves fluttering to the ground, and there are even bits of scenery in adventure mode you can interact with just for fun. And the orchestral soundtrack is a masterpiece unto itself!
The hidden-object-adventure game mechanic does wonders for the series and strikes a compelling balance between the genres with style. You won't feel overwhelmed with item hunting, and inventory puzzles are rather straightforward. The game tends to hold your hand quite a bit and serves you clues on a silver platter, but I found there was enough challenge to keep me interested.
I did find one small gameplay decision that kept bothering me: backtracking. I don't mind revisiting old scenes to find new items, but the game throws them at you with very little time in-between. Spacing out the backtracking would make a lot more sense and eliminate the "Didn't I just stare at this room?" feeling.
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