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GUIDES: SILENT HILL ORIGINS Walkthrough (VIDEO STRATEGY GUIDE SONY PSP)









Published : November 28, 2007 | Author : JASON MAHONY
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JASON MAHONY
Can't get enough super sugar crisp...Unless I get to punch in on some video punks!!
Review:
GAMEGUIDEDOG.COM IS PROUD to be able to provide the most complete and best online walkthrough strategy game guide for:
SILENT HILL ORIGINS FOR THE SONY PSP Platform.

We have had many requests regarding this title, and gladly have once again pulled through for our very loyal members. It's no surprise to see the gameplay formula reprised to such an extent that there's a permanent sense of deja vu as you traipse through the foggy streets of Silent Hill. Apart from wondering, again,when the earthquake hit, you'll positively roll your eyes when you find yourself working your way through another disgustingly grimy hospital or gloomy sanitarium. As usual, it's a game of patience and persistence, with an awful lot of time spent clicking on everything, trying door handles, flicking to the map screen and trying to work out where you haven't been. It's a curiously moreish experience, but a rather obsessive compulsive oddity - a bit like finding the urge to empty out your sock drawer to pair up all the odd ones.

Hands free: Incredibly, Travis also had room for a TV, toaster, 4 hammers, a drip stand, rifle, shogun, pistol, and other random tat upon his person.
Along the way, you'll pick up mysterious objects, solve the odd mildly taxing riddle, read a few sheets of discarded journals (which act as the main narrative device), and dodge a plethora of writhing, slimy monsters with slow, predictable attack patterns. But because you're also pretty cack in the combat stakes, it's just as well that the whole affair is plodding and as unwieldy as ever. Melee combat has been tweaked a touch, and you'll appreciate the fact that you can dish some meaty punches if called upon, while a ludicrous inventory system allows you to carry any number of TVs, hammers, scalpels, drip stands and other assorted guff to wield at said monsters when the moment takes you.

As for armed combat, your infinite backpack also allows Travis to pick up a service pistol, shotgun, rifle and others, and dish out the pain more effectively than trying to swish a jagged bit of wood around. With an auto-aim system, all you have to do is point and shoot, regardless of how helpful the dynamic camera angle is being. It's just as well, really, as you'd have no chance of getting a shot on target otherwise. But, as with all survival horror games, exceptionally limited ammo forces you to pick and choose what you want to blast into chunks - and, in most cases, you're often better off just running past your slow-moving adversaries until you face-off against the inevitable boss monster. Sometimes, though, if you let a monster get too close, or one takes you by surprise, you'll find yourself having to hammer the X button to fend them off. Yeuch.

Here's a great clip from this hot, up and coming PSP title!

 
 
 

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