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Published : November 05, 2008 | Author : Barbara Jean
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Barbara Jean
Games, I LOVE 'em, consoles, Love 'EM. Handhelds, LOOOOVE 'em!! Video Game Walkthrough Guides you can't find? I write them for this site!!
What's new? Well some titles are really going to knock our socks off this holiday season. From the likes of Mirrors Edge and the highly anticipated action game based off the motion picture: James Bond 007: Quantum of Solace, Gears of War 2, Resistance 2, Fable 2, Ninja Gaiden 2... any other 2's we might have forgotten? Oh wait of COURSE we cannot overlook FALLOUT 3, and TOM CLANCY'S ENDWAR WALKTHROUGH STRATEGY GUIDES RIGHT HERE!  But that's without saying.

These precise WALKTHROUGH GAME STRATEGY GUIDES are always available for you right here online at GameGuideDog.com!! The ONLY website dedicated to helping gamers through their games by ADDING GUIDES by request of it's members. AND QUICKLY! We are confident our support and guides are absolutely the best gaming resource anywhere!

Microsoft hosted the press in San Francisco to show off its Xbox 360 lineup for the rest of 2008. Of course, those who want the hottest release dates and screenshots probably found them somewhere else, but here's the things I found most interesting about the exclusive games I got to try:

"Fable 2" is without a doubt the only game that had me really excited. I'm one of those people who considered the first "Fable" to be one of my most disappointing gaming experiences ever, so I'm skeptical. But Peter Molyneux is a very persuasive speaker and her certainly had me convinced that this game will actually achieve of what he said he wanted to do with the first one: create a world where decisions have long-ranging consequences on everything from the story to the character's look and abilities and relationships. All combined with an interface and controls that can reward hard-core players without alienating casuals.

Sure, we've heard it all before, but everything Mr. Molyneux showed certainly indicated that "Fable 2" can actually do it. I was particularly interested in his answer when somebody asked about the path of good/path of evil issue, which as we all know was binary to the point of absurdity in the first "Fable."In this one, he promises, he's not about being good or evil. It's about cruelty vs. kindness:

If you want to be a good guy, you'll have to sacrifice a lot... things like gold or experience. If you're evil, it's all about greed. It's not about killing people or making them suffer.

He gave an example: At one point, a shadow creature tells the player he has to either suffer himself or let a young girl suffer. In most games, like the old "Fable," of course you'd let yourself suffer. But in "Fable 2," if you take the punishment, you'll have scars that will make other people, including your girlfriend or wife, recoil in horror.

Of course, these things are easy to promise and it's all about execution. But Molyneux certainly had very specific ideas about how to implement his grandiose promises, which is a big and exciting step forward.

-"Gears of War 2" was... "Gears of War" with a few improvements. That's hardly a bad thing, since the first was such a solid action game. But I was literally left thinking about how the reticule is a little bigger and the enemies looked a little different, since the gameplay, visuals, interface, etc. were basically the same thing. CliffyB (who else?) promised co-op and multi-player would be bigger and better. But it's basically the same game. I'm sure it'll be fun, but as of yet it doesn't look like it's upping the ante the way, say, "Resistance 2" is.

CliffyB also promised the story will be more epic and more integral to the game this time. Hell, if I can even tell what the story is this time, I'll consider that a huge improvement.

Oh, and remember back in February when I reported that "Gears 2" would have chainsaw battles? Now it's confirmed as true.

-"Too Human" looked a lot like "Mass Effect," which to me is a huge turn-off, but it's probably not the kind of game you can figure out much about in 20 minutes of playing. I can say, however, that the lack of camera controls drove me insane right away. Though maybe it's something you can get used to.

-"Ninja Gaiden 2"? Ummm, I killed a lot of people, then I killed a lot more, then I got bored. I can't imagine doing that for 20 hours, but I'm probably just not the target audience. It looks gorgeous, though. And controls pretty smoothly.

"Viva Pinata: Trouble in Paradise" and "Banjo-Kazooie: Nuts & Bolts" are not games I feel like I actually understand how to play at all even after watching demos and sitting down to play them for about 20 minutes each.


During this year's Games Convention at Leipzig, Germany, Xbox 360 presented its forthcoming range of entertainment offerings. The visitors of Europe's biggest fair for PC- and video games were shown a unique range of titles, and Xbox 360 was once again able to underscore its leadership role in the field of digital entertainment.

Blockbusters for both the whole family and committed gamers – the 2008 lineup

Xbox 360 offers a broad range of entertainment. From now through to Christmas and beyond you can expect a top-class line-up of titles that offer the perfect games for everyone's taste and interests. The highlights are:

Lips (iNis / Microsoft Game Studios): Exclusively on Xbox 360, Lips will be released in November and offers unique new music features. Lips will come with numerous localised tracks, with new songs by national and international artists being added on a regular basis. But that is only just the start: For Lips is the first game that allows players to sing from their own music collections. Players become stars at every party with the help of the motion sensitive microphones, which reward high-impact performances. Developed by Keiichi Yano of Gitaroo Man fame, Lips takes a totally new approach when developing this music game. Available for Christmas 2008

Fable II (Lionhead Studios / Microsoft Game Studios): Peter Molyneux' most recent opus is one of the most anticipated games of the year 2008. It will offer an unequalled level of freedom of choice and create a new gaming experience. Every decision has an immediate impact on the fate of the hero and his surrounding world. The game's role playing experience has also been enriched further by a co-op mode: gamers can play with friends either sitting together on the sofa. The game will be available in Europe from the 24th October.

Too Human (Silicon Knights/ Microsoft Game Studios): With Too Human, fans can expect an epic action game with several RPG elements. A fantastic story, in-depth character design and an extraordinary technical level underlines the reputation that precedes Silicon Knights. After almost ten years of development, the long expected sci-fi-epic will be available from the 29th of August – exclusively for Xbox360.

You're in the Movies (Codemasters/ Microsoft): Become a movie star with You're in the Movies: gamers are filmed acting out film roles, from a kung-fu fighter to a zombie using the Xbox Live Vision camera. You're In The Movies is the first game that allows you to become part of a movie and the result is different every time. Available from November 2008.

Scene It? Box Office Smash (Krome Studios and Screenlife/ Microsoft Games Studios): Scene It? Box Office Smash is the second Xbox 360 instalment of the popular movie quiz. Totally new questions, puzzles and many movie clips in HD quality ensure a party atmosphere. Available from November 2008.

Banjo-Kazooie: Nuts and Bolts (Rare Ltd./ Microsoft Game Studios): Two of the most popular video games ever are back – exclusively on Xbox 360. From the developers of Rare comes Banjo-Kazooie: Nuts and Bolts, an innovative action adventure. Players are given plenty of material to design their own vehicles, and also get to choose how Banjo and his friend Kazooie overcome obstacles which come their way.

Viva Pinata: Trouble in Paradise (Rare Ltd./ Microsoft Game Studios): From early September, players can leave the boundaries of their gardens and discover the whole new world of the Pi๑atas. In two new regions, the arctic and the desert, new and unknown animals are hiding. Designed by Rare, Viva Pi๑ata: Trouble in Paradise is a colourful entertainment experience for the whole family. Up to four players can create their gardens simultaneously or compete in the talent show P-Factor. Viva Pinata: Trouble in Paradise will be released on the 5th September.

 



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