FULL completed online and downloadable walkthrough strategy game guide for: Velvet Assassin. This precise WALKTHROUGH GAME STRATEGY GUIDE is now available for you right in your members area and compatable for the PC, Sony Playstation 3 (PS3), and the Microsoft XBOX 360 Platform.
Inspired by the true story of British Agent Violette Szabo, players will take on the role of Violette Summer. Behind enemy lines in Nazi occupied Europe, Violette risks her life fighting to fell the Third Reich with anything she can get her hands on, including enemy soldiers. With no support or official backing from the British Government, Violette puts everything on the line to defeat the German war machine – one mission at a time.
There can't be many games where the lead character is lying unconscious in bed, drugged up to the eyeballs. As idyllic as this scenario sounds, there is more to it than sheer indolence: it's World War II, it's a hospital bed, and you are Violette Summer, a British spy loosely inspired by the tragic real-life story of special operative Violette Szabo.
tight pants and Nazi killing. Looks like Replay Studios, by way of Gamecock, will be serving up both in spades, as crouch-walking and fence-scaling are ideal activities for maximizing the exposure of a caboose in taut leather. Velvet Assassin also lets you shoot Nazis in the face. You've already got our attention, Replay, so don't go screwing this up with some half-baked stealth gameplay. We don't want to have to push this one to the back of the shelf for fear of embarrassment.
Beginning its life as the more vaguely titled Sabotage, Gamecock's Velvet Assassin, which is coming from German-based developer Replay Studios, not only has a new name, but a few new twists on the stale genre of World War II shooters to go with it. A quick and easy description would be to say that it's a Splinter Cell-type stealth game set in World War II with a female protagonist. But after getting a look at the game in action at Gamecock's EIEIO festival this year, it's pretty obvious that the game's designers are trying to accomplish much more than that.
Providing the inspiration for a stealth-action game was possibly the furthest thing from Szabo's mind when she was skulking behind enemy lines during her all-too-short life, and we can only speculate as to her reaction to the game being unveiled in a monolithic wartime bunker in Hamburg. Publisher Gamecock is adamant that the female character hasn't been employed for titillation purposes - a claim that is somewhat undermined when they flash up artwork of her in both a leather catsuit and a skimpy night-dress.
It's all apparently in context though, as the nightie is representative of her hospital attire, as she lies injured, enduring fevered flashbacks of her wartime missions. This is where the player takes over, as you are essentially playing through Violette's memories, a concept that gives developer Replay Studios a certain amount of leeway in terms of authenticity.
As creative director Sascha Jungnickel explains, "We took this method of storytelling in order to be able to bend the scenarios a little bit more, because it takes you away from the realism approach. It doesn't need to be totally realistic. A game that's fun normally isn't realistic. It's easier to have a strange story that takes it away from the realism without any excuses afterwards.
"When you play Call Of Duty of course it looks realistic but it's not at all. The people, how they run, they're coming the same way always. In the end the game looks realistic but it is not realistic. I think when you don't claim to be realistic, then you cannot be judged for not being. It also gives you more of a chance to work artistically, especially in terms of lighting and so on."
The storyline behind Velvet Assassin is an interesting one, both in the way the narrative unfurls and how that changes the actual gameplay, as well as the real historical events, people and places that the game represents. You play as the deadly, sexy British Intelligence agent Violette Summer, a character based on real-life secret agent Violette Szabo, who was decorated for her valorous service and personal sacrifice during the war. She's a pretty fascinating character, and her Wikipedia entry will give you some good details about her short but amazing life. Velvet Assassin definitely takes a lot of liberties with her story, but many of the locations and actual missions included in the game are surprisingly true to life.
You begin the game in a coma after having suffered a grave injury in the line of work. The levels are essentially all flashbacks that Violette is having in her coma-induced-fever dreams as she lays dying in a hospital bed. Through them, the player will learn the story of how Violette came to be in this predicament. Because the levels are not real (well, more "not real" than levels in a video game usually are), Violette has control, like in a lucid dream, and has the power to change events and outcomes of missions gone by. At least in her morphine-addled brain she does.
Speaking of morphine-addled brains, Violette will have the ability to give herself a dose of morphine to slow down time in the game. This "bullet time"-like feature lets you pull off stealth kills you might not ordinarily be able to. One fun way to kill a bad guy is to sneak up behind him and silently pull the pin on his grenade. Then you can watch him walk into another room and blow up the whole shebang without any notion of what's going on. Mission objectives include sneaking about Nazi installations and assassinating key individuals or doing critical missions, such as delivering a cyanide pill to a captured agent, so he can commit suicide before his interrogators torture crucial information out of him.
The entire game centers around infiltration and stealthy maneuvers, though you will have access to all the heavy weaponry you need in case you have to go loud and mow down some enemies. Weapons are all based off of realistic WWII weaponry, just like the levels that are highly detailed re-creations of their real-life historical counterparts. The game looks great, too, with the dynamic lighting showing off the graphical intensity and acting as a gameplay element. Much like in Splinter Cell, staying in the shadows keeps you invisible, and sometimes luring lookouts and guards to where you aren't is key to sneaking past their positions.
Velvet Assassin is taking a very intriguing twist on the WWII genre. We're very intrigued by the character and her real-life exploits, and are looking forward to seeing how those are translated to the game and made more "gamey." Velvet Assassin is due to hit the Xbox 360 later this year.
That lighting provides a key gameplay element, as when the on-screen Violette is shrouded in a violet (geddit?) hue, she is effectively invisible to nearby enemies, free to continue her skulking in the shadows in the manner of a fairly conventional stealth game, or as the Germans charmingly refer to it, a 'sneaking' game.
That sneaking takes place in the traditional World War II settings of France, Germany and Poland, and our brief demo finds young Violette knee-deep in the sewer network of Warsaw. Charged with the task of finding three British agents who have important information, she has to lead them to safety, or, somewhat brutally, provide them with a cyanide pill to ensure that the information goes no further.
Emerging blinking into the daylight, evidence of the Nazi purge is everywhere, with the streets strewn with furniture ala Schindler's List, and the flash of gunfire from the windows indicating a systematic extermination of the local populace. Despite the seemingly insurmountable odds, Violette has a few tricks up her leather sleeve, including around 15 different close kills, a sniper rifle, and, in a showcase move, pulling the pin out of a soldier's waist-mounted grenade with such timing that when he walks past his mate it blows them both up.
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