In what might be an homage to the first Halo game — which is set only days after this game concludes — players once again have a health bar that is drained after their recharging shield is depleted. ”In a lot of ways, we’re being conscious of the connection between Reach and Halo 1,” Lehto remarks. ”We’re looking back at some of the things we did really well in that first game, and then got lost in Halo 2 and 3. We’re bringing some of those things back that encouraged a little more exploration, like wondering where that health pack is. We wanted to impart this need of self-preservation to the player.”
Somehow, Noble Team survives against the odds. Mission after mission, the squad
keeps coming back from suicide assignments. ”They’re a little bit more tenacious than the usual Spartan,” Lehto says, with a smile. When one of their members falls in the line of duty, a new squad member is brought in as a replacement. The new arrival has an impressive list of accomplishments to his combat record, including a tendency to strike out on his own more often than his superiors might like.
This mysterious replacement soldier is Halo: Reach’s new hero. ”You are Noble 6, a new addition to the team,” Lehto tells us. ”Your background is shrouded in some pretty dark secrets.”
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